MirrMurr Level 1 of the Dungeon (6, 9, D:1) a +0 animal skin (23, -18, D:1) a +0 leather armour (25, 0, D:1) a +0 club (25, 22, D:1) a +0 flail (29, -16, D:1) a +0 mace (29, 18, D:1) a +0 dagger (49, -3, D:1) a +0 club (52, 8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (37, -2, D:2) a book of Changes (44, -16, D:2) 2 large rocks (46, 2, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (9, 7, D:3) a +0 sling (23, -4, D:3) a +0 dagger (31, -9, D:3) a +0 ring mail (32, 33, D:3) a +0 hand axe (41, 18, D:3) a +0 spear (48, -4, D:3) a +0 scythe a +0 robe (49, 11, D:3) a +0 club (57, 14, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a book of Weapons (1, -5, D:4) a +0 whip (4, 16, D:4) a +0 dagger (21, 8, D:4) a +0 hand axe a +0 club (22, 8, D:4) a +0 dagger a +0 robe a +0 dagger a +0 hand axe (22, 25, D:4) a +0 short sword (26, 1, D:4) a +0 dagger (26, 2, D:4) a +0 spear (26, 3, D:4) a +0 whip a +0 club (28, -17, D:4) a +0 whip (29, -18, D:4) a +0 club (31, 5, D:4) a +0 mace a +0 robe (32, 5, D:4) a +0 club (37, 8, D:4) a +0 robe (47, -8, D:4) a +0 short sword (52, 3, D:4) a +0 dagger (60, 4, D:4) a scroll of amnesia Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 1, D:5) a +0 club (1, 0, D:5) a +0 mace a +0 robe a +0 club (4, -16, D:5) a +0 robe (4, -15, D:5) a +0 quarterstaff (6, -33, D:5) a +0 dagger a +0 robe (6, -7, D:5) a +0 leather armour a +0 club (7, -33, D:5) a +0 dagger a +0 robe (7, -26, D:5) a +0 morningstar (7, -6, D:5) a +0 club a +0 robe a +0 dagger (7, -5, D:5) a +0 flail (8, -5, D:5) a +0 hand axe (9, -12, D:5) a book of Changes (9, -5, D:5) a +0 shortbow (11, -7, D:5) a +0 leather armour (13, -9, D:5) a +0 hand axe (20, -29, D:5) a +0 dagger (36, -25, D:5) a potion of brilliance Level 6 of the Dungeon [Shop] Giod's Jewellery Emporium an amulet of magic regeneration (450 gold) an amulet of magic regeneration (450 gold) a +4 ring of evasion (540 gold) the ring "Diebbino" {rF+ EV+4 Dex+3} (844 gold) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. a ring of see invisible (225 gold) an amulet of faith (600 gold) an amulet of reflection (450 gold) (0, 0, D:6) a book of Burglary (5, -20, D:6) a +0 robe a +0 dagger a +0 club (5, -19, D:6) a +0 dagger (5, -18, D:6) a +0 leather armour a +0 mace (16, -13, D:6) a +0 plate armour a +0 glaive (17, -13, D:6) a +0 dagger (19, -18, D:6) a +0 hand axe a +0 leather armour a +0 mace (23, -5, D:6) a +0 robe (42, 5, D:6) a +0 buckler (43, -22, D:6) the +1 ring mail of Ninu {rC+ Stlth+} rC: It protects you from cold. Stlth: It makes you more stealthy. a +0 ring mail (45, -10, D:6) a +1 flail of protection (48, -17, D:6) a +0 giant club (56, -21, D:6) a +0 dagger (57, -21, D:6) a +0 short sword (57, -20, D:6) a +0 dagger a +0 short sword a +0 short sword (57, -19, D:6) a +0 short sword a +0 whip (58, -23, D:6) a +0 chain mail (62, 2, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) the +4 hammer of Earthquakes {vamp, Contam +Blink Int-3 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-3). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (1, -3, D:7) a +4 quarterstaff of chaos (10, -14, D:7) a +0 leather armour (10, -12, D:7) a book of Callings (10, 0, D:7) a +0 club (12, -7, D:7) a +0 scale mail (13, -2, D:7) a +0 whip (14, -5, D:7) a +0 giant spiked club (14, 1, D:7) a +0 shortbow (26, 18, D:7) a +0 leather armour (31, 27, D:7) a +0 club (46, -1, D:7) a scroll of amnesia (51, -9, D:7) a +0 spear (52, -9, D:7) a +1 whip of electrocution (52, 34, D:7) a +0 chain mail (54, -8, D:7) a +0 halberd a +0 dagger a +0 short sword (54, -7, D:7) a +0 robe a +0 club (54, 5, D:7) a +0 ring mail a +0 dagger (54, 9, D:7) a +0 falchion (55, -8, D:7) a +0 plate armour a +0 dire flail (55, -7, D:7) a +0 club (56, -8, D:7) a +0 dagger (56, -7, D:7) a +0 dagger (56, 12, D:7) a +0 short sword (56, 14, D:7) a +0 club a +0 robe of cold resistance a +0 dagger Level 8 of the Dungeon [Shop] Fipun's Jewellery Shop an amulet of magic regeneration (360 gold) a ring of positive energy (240 gold) a +6 ring of strength (432 gold) the ring of Riboh {rPois MP+9} (374 gold) [ring of magical power] rPois: It protects you from poison. MP: It affects your magic capacity (+9). a +4 ring of evasion (432 gold) (0, 0, D:8) a book of Hexes (18, 6, D:8) a +0 spear (22, 6, D:8) a +0 spear (24, -2, D:8) a +0 dagger (25, -9, D:8) a +0 quarterstaff (26, -4, D:8) a staff of conjuration (43, 0, D:8) a scroll of noise (45, -6, D:8) a +0 leather armour (47, 7, D:8) a +0 chain mail (55, -8, D:8) a +0 pair of gloves (56, 0, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (3, -31, D:9) a +0 club (4, -32, D:9) a +0 short sword a +0 short sword a +0 whip a +0 dagger a +0 club (5, -31, D:9) a +0 dagger a +0 club (6, -41, D:9) a scroll of vulnerability (7, -14, D:9) a +0 ring mail (9, -42, D:9) a +0 dire flail a +0 plate armour (10, -42, D:9) a +0 hand axe a +0 dagger a +0 robe (10, -26, D:9) a +2 short sword of protection a +0 dagger a +0 robe (11, -42, D:9) a +0 mace (11, -27, D:9) a +0 hand axe a +0 ring mail a +3 war axe (11, -26, D:9) a +0 dagger a +0 robe (14, -39, D:9) a +0 whip (15, -6, D:9) a +0 plate armour a +0 ring mail a +0 club (21, -1, D:9) a +1 flail of venom a +1 short sword of draining (24, 0, D:9) a +0 club a +0 dagger a +0 robe (25, 0, D:9) a +0 flail a +0 short sword a +0 leather armour a +0 flail of holy wrath a +0 club a +0 scale mail a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 flail a +0 club a +0 dagger a +0 long sword a +0 chain mail a +0 shortbow (32, -5, D:9) a +0 whip a +0 short sword a +0 ring mail a +0 short sword a +0 club a +2 vorpal hand axe a +0 club a +0 whip of venom a +0 club (32, -4, D:9) a +2 short sword of draining a +0 arbalest a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a potion of brilliance (10, -8, D:10) a +0 dagger (24, 25, D:10) a scroll of amnesia (26, 14, D:10) a +2 short sword of electrocution (27, 15, D:10) a +0 robe a +0 dagger of holy wrath (28, 10, D:10) a +0 trident (47, 8, D:10) a +0 dagger (48, 8, D:10) a +0 dagger (48, 9, D:10) a +0 dagger (49, 9, D:10) a +0 short sword (50, 4, D:10) a +0 trident a +2 spear (52, 6, D:10) a +0 short sword (52, 26, D:10) a book of Scorching Level 11 of the Dungeon (0, 0, D:11) a ring of poison resistance (14, 1, D:11) a +2 sling of draining (17, -16, D:11) a +0 whip (23, -4, D:11) a book of Unlife (30, -11, D:11) a +0 troll leather armour (40, 11, D:11) a +0 scimitar of flaming a +0 robe (41, 21, D:11) a +0 dagger a +0 robe (45, -30, D:11) a +2 whip of freezing a +0 scale mail (46, -30, D:11) a +0 flail (47, -30, D:11) a +0 club (60, -21, D:11) a +0 club (63, -20, D:11) a +0 ring mail (65, 3, D:11) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (6, 0, Lair:1) an electric eel corpse (11, -33, Lair:1) a water moccasin corpse (18, -9, Lair:1) an electric eel corpse (skeletalised by now) (24, 12, Lair:1) a yak corpse (27, -16, Lair:1) a +0 sling (28, -40, Lair:1) a ring of flight (28, -6, Lair:1) a +0 flail (37, -8, Lair:1) a yak corpse (skeletalised by now) (50, -15, Lair:1) a +0 quarterstaff a +0 sling a +0 leather armour (52, -20, Lair:1) a +0 trident (52, -4, Lair:1) a +0 robe (56, -15, Lair:1) a +0 short sword