MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -22, D:1) a hobgoblin corpse (skeletalised by now) (15, -46, D:1) a +0 ring mail (16, -28, D:1) 6 stones (16, -2, D:1) a +0 spear (18, -33, D:1) a +0 dagger (18, -31, D:1) a hobgoblin skeleton (22, -12, D:1) a +0 dagger 3 stones a kobold skeleton (23, -11, D:1) a frilled lizard skeleton (24, -40, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (24, -16, D:1) a hobgoblin skeleton (24, -13, D:1) a +0 short sword (25, -1, D:1) a +0 dagger (26, -39, D:1) a jackal skeleton (28, -36, D:1) a hobgoblin skeleton (32, -40, D:1) a bat corpse (skeletalised by now) (34, -41, D:1) a quokka skeleton (37, -45, D:1) 6 stones (45, -10, D:1) a +0 dagger a goblin skeleton (47, -27, D:1) a +0 dagger (54, -23, D:1) a bat corpse (skeletalised by now) (56, -27, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (12, -22, D:2) the +2 robe of Beajiomm {^Contam Rampage rC++ rCorr} rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (21, 5, D:2) a ball python corpse (skeletalised by now) (34, -33, D:2) a +0 robe (34, -22, D:2) a +0 mace (35, -7, D:2) a +0 dagger (43, -38, D:2) a +0 scale mail (44, -34, D:2) an adder corpse (skeletalised by now) (48, -2, D:2) a +0 club a goblin skeleton (49, -4, D:2) a +0 scale mail (49, -3, D:2) a rat corpse (skeletalised by now) (49, 11, D:2) a staff of conjuration (50, -4, D:2) a bat corpse (skeletalised by now) (51, 5, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (9, 1, D:3) a +0 short sword an orc corpse (12, -3, D:3) a giant cockroach corpse (18, -7, D:3) a potion of curing (33, 6, D:3) 16 gold pieces (35, 1, D:3) a +0 dagger of venom a +0 leather armour an orc corpse (36, 1, D:3) a +0 dagger a +0 robe (37, -1, D:3) a +0 flail