MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 31, D:1) a +0 dagger (15, 37, D:1) a hobgoblin skeleton (17, 4, D:1) a rat corpse (skeletalised by now) (25, 7, D:1) a +0 short sword (27, 32, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Aziumuin's Antique Weapon Shoppe a +0 rapier (165 gold) a +0 dagger (60 gold) the +7 dagger "Kuqeyr" {vamp, ^Contam *Corrode rN+++ Str+3} (1923 gold) ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). a +2 dire flail of draining (630 gold) a +0 short sword (90 gold) a +1 rapier of electrocution (621 gold) a +3 heavy war axe (699 gold) a +0 scimitar (180 gold) a +0 spear (90 gold) a +0 short sword (90 gold) [Shop] Cytuoch's Weapon Shoppe a +2 rapier of speed (370 gold) the +9 war axe "Kigaw" {freeze, Dex+3 Stlth+} (876 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. 4 stones (5 gold) 3 poisoned darts (23 gold) 3 stones (3 gold) the +3 flail "Xaropru Bigo" {distort, rF+ rCorr} (562 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 dagger (26 gold) [Shop] Losynwott's Jewellery Emporium a +5 ring of evasion (unknown) (396 gold) a ring of willpower (unknown) (275 gold) a talisman of death (880 gold) a +6 ring of intelligence (unknown) (396 gold) a ring of wizardry (unknown) (330 gold) a ring of wizardry (unknown) (330 gold) a +4 ring of protection (unknown) (396 gold) an amulet of regeneration (unknown) (330 gold) a ring of wizardry (unknown) (330 gold) [Shop] Varubb's Antique Armour Shop a +0 scale mail (84 gold) an orb of wrath (189 gold) a +0 scale mail (84 gold) a +0 robe (18 gold) a +2 robe of willpower (375 gold) the +2 storm dragon scales "Wamehuib" {rElec rF+ Str+3} (2001 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (0, 0, D:2) 3 flux baubles (5, -11, D:2) a bat corpse (skeletalised by now) (9, -31, D:2) a +0 dagger (9, -14, D:2) a +0 hand axe (18, -11, D:2) a +0 ring mail (19, -35, D:2) a +0 orcbow (19, -33, D:2) a +0 short sword 5 stones a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (20, -8, D:2) a +0 long sword (21, -15, D:2) a +0 dagger 3 stones a kobold skeleton a quokka skeleton (21, -2, D:2) a +0 dagger (22, -15, D:2) an adder skeleton (23, -4, D:2) 7 stones (26, 3, D:2) a +0 spear (29, 2, D:2) 4 stones (35, -15, D:2) an amulet of magic regeneration (37, -21, D:2) a frilled lizard skeleton (43, 0, D:2) the +2 hammer "Cecadaxt" {pain, rElec rF+++ Str-5 Int-5} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Int-5: It affects your intelligence (-5). (unseen) Level 3 of the Dungeon (10, -3, D:3) a +0 short sword a +0 ring mail an orc corpse (13, 14, D:3) a potion of attraction (16, -2, D:3) 2 stones (16, 11, D:3) a +0 robe (20, 5, D:3) a +2 leather armour of positive energy (21, 13, D:3) a +0 club an orc corpse (21, 14, D:3) a +0 dagger a +0 ring mail an orc corpse (22, 10, D:3) a stone (22, 16, D:3) a scroll of identify (28, 10, D:3) a +0 short sword