MirrMurr Level 1 of the Dungeon (17, -7, D:1) a +0 dagger a goblin skeleton a rat skeleton (18, -22, D:1) a rat skeleton (21, -29, D:1) a +0 short sword (21, 27, D:1) a rat corpse (skeletalised by now) (23, -20, D:1) a +0 club a +0 dagger a rat skeleton (24, -20, D:1) a +0 club (25, -16, D:1) a +0 dagger a +0 whip a kobold skeleton (28, -15, D:1) a rat skeleton (28, -14, D:1) a +0 club (28, -11, D:1) a rat skeleton (29, -11, D:1) a +0 dagger a goblin skeleton (37, -12, D:1) a +0 dagger (40, 10, D:1) a hobgoblin skeleton (42, 10, D:1) a +0 short sword (45, -8, D:1) a +0 short sword a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (5, 11, D:2) a book of the Grave (6, -1, D:2) a +0 dagger (7, 0, D:2) a +0 dagger (10, 2, D:2) a +0 spear (10, 7, D:2) the +1 robe "Jaowyink" {-Tele rC++} -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. (10, 13, D:2) a +0 halberd (10, 14, D:2) a +0 spear (13, 5, D:2) a +0 club (15, 9, D:2) a quill talisman (17, 1, D:2) a hobgoblin corpse (32, 12, D:2) a +0 ring mail (33, 4, D:2) a bat corpse