MirrMurr Level 1 of the Dungeon (2, -44, D:1) a +0 chain mail (2, -5, D:1) a +0 club (2, -4, D:1) a +0 dagger (7, -9, D:1) a bat skeleton (9, -13, D:1) a +0 short sword (14, -47, D:1) a frilled lizard corpse (skeletalised by now) (25, -35, D:1) a +0 club a +0 whip (26, -37, D:1) a quokka skeleton (30, -7, D:1) a hobgoblin corpse (skeletalised by now) (33, -37, D:1) a +0 short sword (33, -7, D:1) a +0 dagger a +0 whip a goblin corpse (skeletalised by now) (36, -31, D:1) a bat corpse (skeletalised by now) (44, -20, D:1) a rat corpse (skeletalised by now) (47, -28, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the quill talisman of Divine Compulsion {rElec} [quill talisman] rElec: It insulates you from electricity. (4, -8, D:2) a rat corpse (6, -7, D:2) a bat corpse (14, -6, D:2) a +0 dagger (28, -25, D:2) a +0 dagger of electrocution (unseen)