MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 sling (4, 5, D:1) a +0 robe (4, 22, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -10, D:1) a frilled lizard corpse (skeletalised by now) (7, -9, D:1) a frilled lizard corpse (skeletalised by now) (8, -10, D:1) a frilled lizard corpse (skeletalised by now) (9, -7, D:1) a frilled lizard corpse (skeletalised by now) (9, 5, D:1) a jackal corpse (skeletalised by now) (9, 6, D:1) a jackal corpse (skeletalised by now) (27, 19, D:1) a +0 dagger (33, 2, D:1) a +0 dagger a +0 dagger (42, -7, D:1) a +0 club (55, 28, D:1) a +0 mace Level 2 of the Dungeon (3, 32, D:2) a +0 club a gnoll corpse an adder corpse (8, -6, D:2) a +0 dagger (27, 38, D:2) an inkwell talisman (33, 7, D:2) a quokka corpse (skeletalised by now) (35, -2, D:2) the +2 robe of Areriah {*Corrode rF++ rC+ Str-5} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). (49, -2, D:2) a +0 helmet a +0 leather armour Level 3 of the Dungeon (2, -5, D:3) a +0 club a kobold corpse (skeletalised by now) (6, -5, D:3) a ball python corpse (skeletalised by now) (8, 21, D:3) a hobgoblin corpse (30, -2, D:3) a +0 ring mail