MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 6, D:1) a +0 robe (5, -3, D:1) a rat corpse (skeletalised by now) (6, -14, D:1) a +2 antimagic dagger a goblin corpse (skeletalised by now) (20, -7, D:1) a +0 whip (20, 3, D:1) a frilled lizard skeleton (24, -44, D:1) a +0 falchion (26, 15, D:1) a +0 scale mail (28, -27, D:1) a +0 sling (28, 0, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (39, -43, D:1) a +0 robe (41, 5, D:1) a bat corpse (skeletalised by now) (50, -5, D:1) a +0 short sword (51, -34, D:1) a +0 robe (51, -30, D:1) a +0 dagger a kobold skeleton (51, 12, D:1) a +0 club (52, 11, D:1) a +0 dagger (53, -7, D:1) a rat skeleton (56, -19, D:1) a frilled lizard skeleton (56, 5, D:1) a +0 dagger a goblin skeleton (63, -7, D:1) a +0 club Level 2 of the Dungeon (8, 16, D:2) a +0 robe (11, 26, D:2) a +0 whip (13, 19, D:2) a +0 mace (16, 0, D:2) a +0 chain mail a +0 short sword the human corpse of Terence (skeletalised by now) (29, 9, D:2) a +0 whip (32, 6, D:2) a quokka skeleton (34, 30, D:2) a +0 ring mail (35, 19, D:2) a +0 dagger (46, 8, D:2) a +0 hammer