MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 flail (20, 8, D:1) a quokka skeleton (28, -11, D:1) a +0 dagger (28, -10, D:1) a ball python skeleton (29, 11, D:1) a +0 club a goblin skeleton (37, -29, D:1) a ball python corpse (skeletalised by now) (39, -11, D:1) a +0 dagger (40, -9, D:1) a wellspring talisman (40, 21, D:1) a +0 spear (43, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (54, -15, D:1) a +0 dagger a frilled lizard skeleton (54, 7, D:1) a quokka corpse (skeletalised by now) (56, 17, D:1) a +0 short sword (60, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (61, -2, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (4, 8, D:2) 4 atropa-tipped darts (8, 4, D:2) a +0 rapier (8, 8, D:2) a +0 dagger (8, 12, D:2) a +0 short sword (11, 15, D:2) the +4 dagger of Itityag {freeze, MP+4} MP+4: It affects your magic capacity (+4). (13, -10, D:2) a +0 short sword (17, 8, D:2) a bat skeleton (19, -8, D:2) a +0 robe (29, -7, D:2) a +0 heavy mace (31, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (0, 5, D:3) a scroll of poison (1, 3, D:3) a +0 scale mail (2, -4, D:3) a +0 dagger a goblin corpse (2, -3, D:3) a +0 club (8, -34, D:3) a +0 club