MirrMurr Level 1 of the Dungeon (6, 18, D:1) a +0 club a kobold corpse (skeletalised by now) (13, 17, D:1) a hobgoblin corpse (skeletalised by now) (28, 8, D:1) a +0 leather armour (33, 8, D:1) a +0 club (44, 24, D:1) a +0 dagger a kobold skeleton (44, 27, D:1) a hobgoblin skeleton (54, 0, D:1) a bat corpse (skeletalised by now) (54, 3, D:1) a +0 dagger (55, 51, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 34, D:2) a hobgoblin corpse (skeletalised by now) (6, 34, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, 25, D:2) a quokka skeleton (24, 17, D:2) a jackal skeleton a ball python skeleton (26, 15, D:2) a rat corpse (skeletalised by now) (26, 24, D:2) a +0 mace (33, 38, D:2) a +0 hand axe (34, 8, D:2) a +0 short sword (35, 9, D:2) a ball python skeleton (39, 41, D:2) a +0 short sword (54, 14, D:2) a +0 club (55, 23, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 leather armour (3, -7, D:3) a +0 ring mail (3, -1, D:3) 5 large rocks (12, -6, D:3) an adder skeleton (12, 17, D:3) a bat corpse (skeletalised by now) (32, 16, D:3) a bat corpse (skeletalised by now) (33, 17, D:3) a +0 dagger a kobold corpse (skeletalised by now) (34, -4, D:3) a +0 club a goblin skeleton (35, -5, D:3) a rat skeleton (36, -16, D:3) a +0 dagger a +0 leather armour a +0 hand axe an orc skeleton an orc skeleton (36, -15, D:3) a +0 dagger a +0 robe (36, -14, D:3) a quokka skeleton (36, 24, D:3) a +0 spear (37, -10, D:3) a ball python skeleton (38, -15, D:3) a +0 club a +0 ring mail an orc skeleton (40, -15, D:3) a +0 dagger a +0 robe an orc skeleton (42, 7, D:3) a +0 club the goblin skeleton of Ijyb Level 4 of the Dungeon (8, 11, D:4) a +0 dagger (14, -12, D:4) a hobgoblin corpse (skeletalised by now) (23, 15, D:4) a +0 dagger (38, 6, D:4) a +0 club a kobold skeleton (42, 10, D:4) a +0 spear (44, 0, D:4) a +0 mace (62, -13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (9, 11, D:5) 3 large rocks (10, 12, D:5) a +0 sling (11, -3, D:5) a +0 sling (18, -6, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (21, -10, D:5) a +0 leather armour (25, 20, D:5) an adder skeleton (25, 21, D:5) a +0 giant club an ogre skeleton (27, 29, D:5) a +0 short sword (29, 16, D:5) a +0 flail an orc skeleton (31, 13, D:5) a +0 short sword (31, 14, D:5) a +0 short sword a +0 trident an orc skeleton (31, 15, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 sling (2, -11, D:6) 17 gold pieces (4, -13, D:6) a wand of polymorph (6) (5, -11, D:6) 10 gold pieces (7, -17, D:6) a stone (8, -16, D:6) a potion of attraction (8, -11, D:6) an iguana corpse (8, -10, D:6) a +0 dagger a curare-tipped dart a kobold corpse (9, -10, D:6) a +0 giant club a +0 spear a +0 robe a bullfrog corpse an adder corpse (10, -10, D:6) an adder corpse (11, -11, D:6) a water moccasin corpse (18, 3, D:6) a +0 leather armour (22, 1, D:6) a +0 robe a +0 mace a +0 robe (22, 2, D:6) a +0 mace a +0 robe (22, 8, D:6) a howler monkey corpse (23, 0, D:6) a +0 shortbow (27, -4, D:6) a +0 dagger a +0 robe (28, -4, D:6) a +0 dagger a +0 robe an orc corpse (29, -4, D:6) a +0 dagger a +0 robe an orc corpse (31, -10, D:6) a +0 giant club (38, -2, D:6) the inkwell talisman "Juclobept" {Harm rF++ rCorr Int-5} [inkwell talisman] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5).