Mirvelgyr Level 1 of the Dungeon (0, 0, D:1) 22 poisoned needles (4, -9, D:1) 18 sling bullets a +0 club (4, 20, D:1) a cursed -2 short sword 5 stones (8, 17, D:1) a +0 short sword (16, -20, D:1) a cursed -1 short sword (19, -20, D:1) a stone (20, -20, D:1) a stone (21, -20, D:1) a stone (22, -20, D:1) a stone (26, -20, D:1) a +0 club (28, -19, D:1) a +0 short sword (28, 6, D:1) 11 stones (30, -30, D:1) a +0 ring mail (37, 13, D:1) 22 stones (37, 27, D:1) a +0 club (43, 22, D:1) a +0 animal skin (46, -15, D:1) a cursed -3 club a +0 dagger (50, 8, D:1) a +0 leather armour (50, 9, D:1) a +0 club (52, 14, D:1) a +0 dagger (54, -12, D:1) 3 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 club (19, 12, D:2) a +0 club (23, -3, D:2) 18 stones (23, 22, D:2) a +0 mace (27, 18, D:2) a +0 club (29, 9, D:2) a +0 short sword (34, -11, D:2) 10 stones (38, 5, D:2) an uncursed staff of fire (38, 13, D:2) 33 stones (44, 16, D:2) a +0 ring mail (44, 18, D:2) a +0 mace (47, -6, D:2) a +0 hunting sling a +0 club 4 stones (48, -4, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger (49, -5, D:2) 3 stones (49, -4, D:2) a +2 dagger of draining a cursed -2 club a +0 club (53, -5, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 20 stones (1, 29, D:3) 15 stones (4, 42, D:3) a +0 club (6, 21, D:3) a +0 club (8, 24, D:3) a cursed -2 club (15, 32, D:3) 22 bolts (19, 39, D:3) a +2 dagger of venom (22, 37, D:3) a +0 dagger (23, 37, D:3) a stone (25, 43, D:3) a stone (26, 31, D:3) a cursed -2 club (26, 43, D:3) a stone (27, 45, D:3) a stone (28, 32, D:3) a +0 whip (31, 9, D:3) a +0 dagger (31, 49, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 24 arrows (8, 14, D:4) a +0 leather armour (12, 18, D:4) 11 stones (18, 23, D:4) 17 bolts (36, 41, D:4) a +0 club (37, 11, D:4) 17 sling bullets (38, 20, D:4) a cursed -3 dagger (39, 20, D:4) a +0 ring mail (50, 55, D:4) a +0 hand axe (52, 25, D:4) 23 arrows (54, 16, D:4) 12 bolts (56, 46, D:4) a tomahawk (59, 16, D:4) a +0 giant spiked club (60, 46, D:4) a +0 falchion a +0 dagger a +0 robe (61, 46, D:4) a +0 mace a +0 leather armour a +0 club 2 tomahawks a +0 ring mail (65, 6, D:4) 4 curare-tipped needles Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (21, 16, D:5) a +0 whip (28, 14, D:5) 23 arrows (36, 14, D:5) a +0 giant club a +0 giant club Level 6 of the Dungeon (6, -20, D:6) 28 arrows (13, 8, D:6) a +0 giant spiked club (16, -31, D:6) 16 stones (18, -26, D:6) a +0 quarterstaff (18, -13, D:6) 16 stones (23, -3, D:6) 6 poisoned needles (24, -7, D:6) a +0 hand axe (29, -14, D:6) a +0 ring mail (30, 11, D:6) an arrow (31, -6, D:6) 10 sling bullets (31, 13, D:6) a cursed -2 shortbow 11 arrows (32, -14, D:6) a +0 hand axe (33, -14, D:6) a +0 shortbow 9 arrows a +0 leather armour (33, -13, D:6) a +0 dagger (34, -14, D:6) a +0 dagger a +0 robe (36, -2, D:6) 16 arrows (38, -30, D:6) 17 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (1, 11, D:7) a +0 flail a +0 leather armour (4, 30, D:7) a +0 flail a +0 ring mail (29, -4, D:7) a +0 leather armour a +0 short sword a cursed -2 flail (30, -4, D:7) a +0 flail a +0 dagger a +0 leather armour a +0 club (31, 45, D:7) a +0 hand axe (32, 42, D:7) a +0 short sword (33, 40, D:7) a +0 dagger a +0 leather armour a +0 flail a cursed +0 leather armour (33, 47, D:7) a scroll of random uselessness 2 scrolls of amnesia (34, 41, D:7) a +0 short sword a +0 ring mail a +2 dagger of venom a +0 robe (34, 47, D:7) a +0 flail Level 8 of the Dungeon [Shop] Asecatin's Antique Weapon Boutique a +0 blowgun (65 gold) a +0 flail (91 gold) the +2 quarterstaff of Fiyliesoy {venom, Dex+4} (785 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). a +0 short sword (78 gold) the +8 scimitar "Peniaty" {drain, rElec} (1591 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. a +0 trident (91 gold) a +0 dire flail (104 gold) the +2 mace of Irritation {protect, +Inv rF++ MR- Int+4} (1281 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 dagger (52 gold) a +0 longbow (117 gold) a +0 whip (65 gold) a +0 shortbow (78 gold) the +4 hand axe "Yqalame" {flame, *Noise rF+ rC+} (1115 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It may make noises in combat. (0, 0, D:8) a +1 war axe (1, 0, D:8) a +0 robe (2, -1, D:8) a +2 great sword a +0 robe a +0 spear a +0 robe (2, 0, D:8) a +1 halberd of venom a +0 robe (6, 21, D:8) a bolt (7, -26, D:8) a +0 leather armour (10, 8, D:8) 30 sling bullets (11, -10, D:8) a +0 giant spiked club (11, 19, D:8) a +0 arbalest 29 bolts a scroll of amnesia a yaktaur skeleton (14, -18, D:8) a +0 short sword (15, -18, D:8) 4 arrows (16, -21, D:8) 2 arrows (16, -19, D:8) an arrow (16, -17, D:8) 2 arrows (16, -15, D:8) a +0 giant spiked club a +0 shortbow 7 arrows (18, -38, D:8) a +0 robe a cursed -2 halberd (19, -38, D:8) a +0 robe a +4 great sword (19, -37, D:8) a +0 robe a +0 dire flail a +0 robe a +0 short sword (31, -19, D:8) 13 arrows (46, 0, D:8) a worker ant corpse (48, 2, D:8) 16 arrows (49, -13, D:8) a +0 giant spiked club (53, -36, D:8) a cursed +0 dagger a +0 robe (55, -34, D:8) a +0 whip (56, -33, D:8) a cursed -1 club (56, -32, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (10, -5, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a ration (4, -6, D:10) a +0 rapier (5, -6, D:10) a +0 ring mail