Misa the Dungeon (0, 9, D) a giant newt corpse a +0,+0 club 5 darts of flame (0, 10, D) a giant newt skeleton a kobold corpse (0, 11, D) a -1,+0 orcish club (0, 16, D) a +0,+0 orcish dagger a +0 orcish robe (0, 42, D) an uncursed staff of energy (0, 43, D) a +2,+2 scimitar of flaming a +0,+0 lajatang a +2,+2 halberd of freezing a +2,+2 dire flail of protection a +2,+3 dwarven war axe of chopping the +2,+2 sabre "Conservator" {flame, +Rage rPois} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you go berserk. (0, 44, D) a +0 pair of boots (0, 45, D) a +0 helmet (0, 46, D) a +1 scale mail (0, 50, D) a bat corpse