MisterOstroum Level 1 of the Dungeon (4, 29, D:1) a +0 club (8, 16, D:1) a +0 ring mail (10, 21, D:1) a +0 leather armour (15, 5, D:1) a +0 robe (35, 14, D:1) a +0 dagger (38, 13, D:1) a +0 dagger (38, 19, D:1) a +0 dagger (38, 37, D:1) 156 sling bullets (42, 44, D:1) a +0 spear (58, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (8, -3, D:2) a cursed +0 leather armour (13, 11, D:2) 93 sling bullets (18, 41, D:2) a +0 dagger (28, 1, D:2) a +0 pair of boots (30, 41, D:2) 121 sling bullets (37, 28, D:2) 115 sling bullets (41, 1, D:2) a +0 dagger (47, -5, D:2) a +0 plate armour (53, 0, D:2) a +0 short sword (54, 24, D:2) 189 sling bullets (55, 3, D:2) a +0 scale mail Level 3 of the Dungeon (3, 4, D:3) a +0 club (15, 30, D:3) a cursed -3 hand axe (23, 25, D:3) a +0 mace a +0 falchion (25, 16, D:3) a +0 mace (29, 34, D:3) a +0 morningstar (31, 28, D:3) a +0 scale mail (33, 31, D:3) a +0 robe (34, 9, D:3) 2 scrolls of amnesia (37, 36, D:3) a +0 flail a +0 ring mail (40, 4, D:3) a +0 club (49, -3, D:3) a +0 robe (50, 25, D:3) 174 poisoned needles (53, 20, D:3) a +0 club (54, 20, D:3) a scroll of amnesia Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (6, -7, D:4) a +3 leather armour of cold resistance (6, -5, D:4) a +0 falchion a +0 animal skin a +0 helmet (10, -6, D:4) a +0 club (16, -14, D:4) a +0 morningstar (20, -37, D:4) a +0 dagger (21, -26, D:4) a +0 robe (22, -9, D:4) a +0 club (24, -9, D:4) a +0 dagger (27, -14, D:4) a +0 club (27, 8, D:4) a +0 short sword (30, -21, D:4) a +0 dagger (30, -2, D:4) a +0 club (31, -2, D:4) a +0 ring mail (36, -13, D:4) an uncursed ring of see invisible (40, -15, D:4) a cursed -3 flail (40, -8, D:4) a +0 trident (41, -7, D:4) a +0 club (44, -4, D:4) a +0 club a cursed -1 leather armour a +0 spear (48, -16, D:4) a +0 dagger a +0 scale mail (48, -9, D:4) a +0 flail (51, -12, D:4) a +0 club (52, -40, D:4) a +0 plate armour (52, -21, D:4) a +0 mace a +0 ring mail (53, -33, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (14, -14, D:5) a cursed +0 ring mail a +0 club (16, -3, D:5) a +0 robe (26, -28, D:5) 235 poisoned needles (27, -22, D:5) a +0 spear a gnoll corpse (32, -8, D:5) a cursed +0 robe a +0 dagger (34, -13, D:5) a +0 halberd of chopping (38, -40, D:5) a +0 giant spiked club (38, -27, D:5) a +0 hand axe (42, -16, D:5) a +0 flail (43, -28, D:5) a +0 robe a +0 dagger (49, -16, D:5) a +0 mace a +0 leather armour (53, -16, D:5) 148 javelins (56, -14, D:5) a +0 quarterstaff (56, -2, D:5) a +0 robe a +0 battleaxe Level 6 of the Dungeon [Shop] Dim Seataubo's Weapon Shoppe a +3 quarterstaff (252 gold) the +9 rapier of Benede Zinu {antimagic, *Corrode Str+3} (776 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It may corrode you when you take damage. a +1 war axe of flaming (159 gold) a +0 trident (42 gold) the +2 scythe of Anxiety {elec, *Contam rPois MP+9 Str+2} (554 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +0 hand axe of venom (67 gold) a +0 flail of draining (99 gold) the +6 whip of Gofiot {elec, rN+} (568 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. a +1 arbalest of velocity (164 gold) (0, 0, D:6) a +0 flail (2, -12, D:6) a +0 hunting sling (3, -4, D:6) a +0 quarterstaff (15, 14, D:6) 14 gold pieces (16, 18, D:6) a +0 hand axe (25, -14, D:6) a ration Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (0, 9, D:8) a +0 chain mail (14, 7, D:8) an uncursed ring of protection from fire (18, 4, D:8) 7 gold pieces (21, -18, D:8) 2 potions of flight the Ecumenical Temple