Dungeon Crawl Stone Soup version bcrawl-1.15 (webtiles) character file. Game seed: 4050057113255761234 34612 MisterOstroum the Tainter (level 13, -9/90 HPs) Began as an Octopode Venom Mage on Sept 22, 2019. Was a High Priest of Vehumet. Hit by a steel javelin thrown by a merfolk javelineer (30 damage) ... on level 3 of the Shoals. The game lasted 01:41:53 (20431 turns). MisterOstroum the Tainter (Octopode Venom Mage) Turns: 20431, Time: 01:41:54 Health: -9/90 AC: 4 Str: 9 XL: 13 Next: 78% Magic: 16/26 EV: 22 Int: 23 God: Vehumet [*****.] Gold: 706 SH: 4 Dex: 24 Spells: 0/30 levels left rFire . . . SeeInvis + a - +3 dagger (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . s - +2 hat rPois + Spirit . (cloak restricted) rElec + Reflect + K - +4 amulet of reflection rCorr + Harm . u - ring of poison resistance MR ..... J - ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} Stlth +++++++... t - +2 ring of dexterity HPRegen 0.25/turn M - ring of insulation MPRegen 0.20/turn n - +6 ring of dexterity R - ring of resist corrosion d - ring "Culieb" {EV+3 Dex+3} (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were on level 3 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1183 gold pieces. You spent 477 gold pieces at shops. Inventory: Hand Weapons a - a +3 dagger of electrocution (weapon) b - the +10 falchion of Bithrua {flame, rElec Str+2 Int+7 Dex-5} (You found it on level 5 of the Lair of Beasts) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+7). It affects your dexterity (-5). It insulates you from electricity. c - a +0 arbalest y - the +1 dagger "Hiotick" {pain, rN++ Int+6} (You found it on level 6 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It greatly protects you from negative energy. I - a +0 trident of protection Missiles w - 2257 stones B - 5 throwing nets {!f!f} C - 694 bolts D - 537 tomahawks (quivered) Armour s - a +2 hat (worn) N - a +0 shield Jewellery d - the ring "Culieb" (on tentacle) {EV+3 Dex+3} (You acquired it on level 4 of the Lair of Beasts) [ring of evasion] It affects your evasion (+3). It affects your dexterity (+3). n - a +6 ring of dexterity (on tentacle) t - a +2 ring of dexterity (on tentacle) u - a ring of poison resistance (left tentacle) J - a ring of the Octopus King (right tentacle) {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} (You bought it in a shop on level 4 of the Dungeon) [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. K - a +4 amulet of reflection (around mantle) M - a ring of insulation (on tentacle) R - a ring of resist corrosion (on tentacle) Wands q - a wand of iceblast (8) v - a wand of polymorph (9) G - a wand of digging (19) H - a wand of random effects (10) P - a wand of disintegration (18) Z - a wand of enslavement (11) Scrolls g - 4 scrolls of enchant armour h - 2 scrolls of amnesia i - 2 scrolls of immolation j - 8 scrolls of teleportation {@r3 !r} k - 3 scrolls of magic mapping {@r5 !r} m - 9 scrolls of remove curse {@r2} o - a scroll of vulnerability r - a scroll of enchant weapon A - a scroll of identify {@r1} E - 3 scrolls of fog {!r} O - 2 scrolls of summoning Q - a scroll of fear {!r} U - a scroll of blinking {@r4} Potions f - 2 potions of cancellation l - 4 potions of curing {@q1 !q} p - 2 potions of heal wounds {@q2 !q} x - 2 potions of berserk rage z - a potion of magic S - 3 potions of flight T - a potion of agility {@q5 !q} W - 2 potions of ambrosia X - a potion of haste {@q4 !q} Comestibles e - 27 rations {!d} Skills: + Level 9.2 Fighting - Level 5.8 Short Blades - Level 6.0 Dodging - Level 10.0 Stealth - Level 4.1 Shields + Level 9.3 Spellcasting - Level 2.3 Conjurations - Level 4.0 Charms - Level 6.0 Summonings - Level 5.0 Transmutations - Level 5.0 Fire Magic - Level 5.0 Air Magic - Level 11.1 Poison Magic - Level 5.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Lightning Bolt Conj/Air ####...... 11% 5 ####... b - Poisonous Vapours Pois/Air #####. 1% 2 None c - Summon Scorpions Summ/Pois ######.. 1% 4 ##..... d - Airstrike Air ####...... 2% 4 ##..... e - Inner Flame Hex/Fire N/A 1% 3 None H - Regeneration Chrm/Necr ###....... 8% 3 None O - Olgreb's Toxic Radia Pois ######.. 1% 4 ##..... P - Ignite Poison Fire/Tmut/Pois #####... 1% 3 None S - Swiftness Chrm/Air ####.... 1% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Yara's Violent Unravell Hex/Tmut ###....... 6% 4 ##..... Infusion Chrm ####.... 1% 1 None Shock Conj/Air ####. 1% 1 None Sting Conj/Pois #### 1% 1 None Song of Slaying Chrm ####.... 1% 2 None Static Discharge Air ####.... 2% 3 None Venom Bolt Conj/Pois #####..... 3% 5 ####... Ozocubu's Armour Chrm/Ice ###..... 8% 3 None Spectral Weapon Hex/Chrm ###..... 8% 3 None Dungeon Overview and Level Annotations Branches: Dungeon (9/12) Temple (0/1) D:5 Lair (5/6) D:7 Shoals (3/3) Lair:2 Snake (0/3) Lair:3 Orc (0/1) D:9 Slime: Lair:5-6 Altars: Ashenzari Cheibriados Elyvilon Fedhas Lugonu Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:4 = D:6 [ D:7 : Shoals:1 } Annotations: D:3 1 runed translucent door, 1 exclusion, Beaer's ghost, amateur VSRg; Grinder D:6 1 exclusion Lair:3 1 runed translucent door, Yjeari's ghost, journeyman GrMo Lair:4 exclusion: 2 oklob plants Shoals:3 exclusion: wind drake, Ilsuiw Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Floosh! A sea snake, 2 merfolk, a merfolk impaler and a cyclops come into view. The merfolk impaler is wielding a +1 trident of piercing. Your skin is crawling a little less now. The cyclops shouts! The merfolk impaler shouts! Unknown command. The cyclops throws a large rock. The large rock misses you. Unknown command. Really swim into a travel-excluded area? The cyclops throws a large rock. The large rock completely misses you. Really read j - 9 scrolls of teleportation {@r3 !r}? As you read the scroll of teleportation {@r3 !r}, it crumbles to dust. You feel strangely unstable. You block the merfolk's attack. Your skin stops crawling. The merfolk impaler barely misses you. Your surroundings suddenly seem different. Floosh! You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. HP restored. Press: ? - help, v - describe, . - travel Some deep water. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. Unknown command. Found two stone staircases leading up. e - 27 rations {!d} (gained 1) A sea snake and a merfolk javelineer come into view. The merfolk javelineer is wielding a +2 spear of venom. The merfolk javelineer shouts! A merfolk impaler comes into view. It is wielding a +0 trident. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk javelineer throws a steel javelin. The steel javelin hits you! Ilsuiw, Witch of the Tides comes into view. She is wielding a +5 trident of freezing. The merfolk impaler moves out of view. A merfolk javelineer comes into view. It is wielding a +0 spear. Casting: Regeneration (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Ilsuiw is poisoned. The merfolk javelineer shouts! The merfolk javelineer is poisoned. The merfolk siren shouts! The merfolk siren is poisoned. The merfolk javelineer is poisoned. The sea snake hisses angrily. The sea snake is poisoned. The sea snake looks even sicker. You hear a shout! x3 The merfolk javelineer throws a silver javelin. The silver javelin hits you!! Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The sea snake seems to burn from within! The sea snake is heavily wounded. Ilsuiw seems to burn from within! Ilsuiw is lightly wounded. The merfolk javelineer seems to burn from within! The merfolk javelineer is moderately wounded. The merfolk javelineer seems to burn from within! The merfolk javelineer is moderately wounded. The merfolk siren seems to burn from within! The merfolk siren is heavily wounded. Ilsuiw is poisoned. The merfolk javelineer is poisoned. The merfolk siren is poisoned. The merfolk javelineer is poisoned. The sea snake is poisoned. Your toxic aura wanes. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! A merfolk siren comes into view. It is wielding a +0 trident. Ilsuiw casts a spell. Ilsuiw sings a water chant to call the tide! The merfolk javelineer throws a steel javelin. The steel javelin hits you!! * * * LOW HITPOINT WARNING * * * Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The sea snake seems to burn from within! The sea snake is almost dead. The merfolk javelineer seems to burn from within! The merfolk javelineer is heavily wounded. Ilsuiw seems to burn from within! Ilsuiw is moderately wounded. The merfolk javelineer seems to burn from within! The merfolk javelineer is severely wounded. The merfolk siren seems to burn from within! You break out of your daze! You kill the merfolk siren! Vehumet accepts your kill. You hear a splash. A merfolk javelineer comes into view. It is wielding a +4 spear of freezing. The merfolk siren chants a haunting song. You resist. The merfolk javelineer throws a steel javelin. The steel javelin hits you!! You die... ,,≈≈≈,*,,,,*m≈≈≈≈*,,≈≈≈≈≈≈≈≈≈≈≈≈≈ ,*≈*≈,*,,..≈#mm≈#≈..≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈,,,≈**,,...≈#m#≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ ,*,*,**≈,....m.