MisterOstroum Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a +0 robe (4, 21, D:1) a +0 club (7, 2, D:1) 28 arrows (21, 32, D:1) a +0 dagger (22, 6, D:1) a +0 leather armour (26, 1, D:1) a +0 club (30, 2, D:1) a +0 chain mail (40, 36, D:1) a +0 leather armour (42, 1, D:1) a +0 scale mail (42, 22, D:1) a +0 dagger (43, 20, D:1) a +0 club (44, 2, D:1) a +0 robe (44, 41, D:1) a +0 leather armour (47, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -18, D:2) a +0 ring mail (15, 6, D:2) a +0 club (17, 5, D:2) a cursed staff of death (23, -10, D:2) a +0 dagger (35, -13, D:2) a +0 dagger (36, 21, D:2) a +0 flail (39, 8, D:2) a +0 whip (44, 17, D:2) 19 arrows Level 3 of the Dungeon (4, 2, D:3) a cursed -2 club (17, -12, D:3) a +0 scale mail (19, 13, D:3) a +0 club (30, -2, D:3) a +0 flail (31, -2, D:3) a +0 leather armour a +0 dagger a cursed -2 club (31, 15, D:3) a +0 hunting sling (36, 22, D:3) a +0 robe (39, -10, D:3) a +0 scythe a +0 robe of positive energy (40, -16, D:3) a +0 dagger (40, -15, D:3) a +0 hunting sling (43, 4, D:3) a +0 dagger (59, 0, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of stealth (2, 47, D:4) the cursed +1 mace of Fate {protect, +Inv +Fly rC- SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (11, 38, D:4) a +0 halberd (11, 39, D:4) a +0 robe (13, 38, D:4) a +0 falchion (15, 3, D:4) a +0 spear (31, 54, D:4) a +0 rapier (40, 43, D:4) a +0 giant club (46, 52, D:4) a +0 dagger (50, 19, D:4) a +0 leather armour (54, 11, D:4) a +0 dagger (59, 2, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 dagger of electrocution (0, 29, D:5) a cursed -2 spear (1, -1, D:5) a +0 club (1, 29, D:5) a +0 halberd (5, -13, D:5) a +0 hand axe (5, -11, D:5) a +0 leather armour (5, 14, D:5) a +0 short sword (5, 18, D:5) a +0 morningstar (5, 28, D:5) a +0 trident (6, 7, D:5) a +0 giant club (6, 20, D:5) a +0 giant club (13, 31, D:5) a +0 chain mail a +2 dagger of flaming a +0 leather armour a +1 hand axe of flaming (19, -10, D:5) 3 potions of degeneration a +0 dagger a +0 robe (20, -7, D:5) a +0 spear a +0 robe a +0 flail a +0 leather armour a +0 flail a +0 leather armour (27, 4, D:5) a +0 pair of gloves (29, -9, D:5) a +0 flail (30, -10, D:5) a +0 mace (32, 7, D:5) a +0 dagger (38, 26, D:5) a +0 spear (39, 27, D:5) a +0 spear of freezing (40, 12, D:5) a +0 robe (52, 9, D:5) a +0 short sword (53, 4, D:5) 28 arrows Level 6 of the Dungeon (0, 0, D:6) the +2 robe "Caelun" {Dex-2 Slay+2 SInv} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (2, -16, D:6) 10 arrows (4, -11, D:6) a +0 dagger (6, 8, D:6) a +0 giant club (23, -1, D:6) 2 arrows (25, -1, D:6) a +0 shortbow 18 arrows a +0 robe (30, -6, D:6) 17 bolts (36, -6, D:6) 16 arrows (37, 34, D:6) 12 bolts (38, 19, D:6) a +0 leather armour (41, 7, D:6) a +0 robe (45, 27, D:6) the +3 leather armour of the Saviour {rF- rCorr Str+5} It affects your strength (+5). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (46, 35, D:6) a -2 ring of protection (50, -5, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (2, 6, D:7) a stone (11, -21, D:7) a +0 leather armour (24, -21, D:7) a stone (33, -13, D:7) 19 bolts (34, -8, D:7) a +0 whip (36, -13, D:7) 3 datura-tipped darts the Ecumenical Temple