Dungeon Crawl Stone Soup version bcrawl-1.21 (webtiles) character file. Game seed: 746544509654033613 11 MisterOstroum the Slasher (level 2, -2/21 HPs) Began as a Vampire Wanderer on Feb 16, 2020. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:06:59 (1645 turns). MisterOstroum the Slasher (Vampire Wanderer) Turns: 1645, Time: 00:07:00 Health: -2/21 AC: 3 Str: 17 XL: 2 Next: 13% Magic: 2/2 EV: 11 Int: 12 God: Gold: 97 SH: 1 Dex: 10 Spells: 0/1 levels left rFire . . . SeeInvis + a - +2 falchion rCold + . . Gourm . (no shield) rNeg + + . Faith . l - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating slowly A: claws 1, fangs 3, see invisible, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were near bloodless. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +2 falchion (weapon) e - a +0 dagger j - a +0 short sword Missiles f - 559 stones (quivered) Armour d - a +0 robe l - a +0 leather armour (worn) Scrolls g - a scroll of enchant armour {unknown} h - a scroll of amnesia {unknown} k - a scroll of identify {unknown} Potions b - a potion of agility {@q5 !q} i - a potion of degeneration {unknown} n - a potion of invisibility {unknown} q - 3 potions of blood Skills: + Level 1.2 Fighting - Level 0.4(2.4) Short Blades * Level 3.9(4.0) Long Blades - Level 0.5 Dodging * Level 3.5 Stealth Level 1.1 Transmutations - Level 1.3 Fire Magic Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 30% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flaming Arrows Chrm/Fire #....... 43% 2 ###.... Conjure Flame Conj/Fire #....... 67% 3 ####... Inner Flame Hex/Fire N/A 67% 3 ####... Sticky Flame Conj/Fire #....... 97% 4 #####.. Fireball Conj/Fire #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Annotations: D:2 1 exclusion Innate Abilities, Weirdness & Mutations You heal slowly. You are immune to poison. You have sharp fingernails. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The scorpion closely misses you. Unknown command. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The flame tongue hits the scorpion. The scorpion is severely wounded. You feel almost devoid of blood! Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded) The flame tongue misses the scorpion. The scorpion barely misses you. There is an open door here. Your magical contamination has completely faded away. There is an open door here. The scorpion barely misses you. There is an open door here. Unknown command. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You miscast Flame Tongue. You are very lightly contaminated with residual magic. You hear a sizzling sound. The scorpion barely misses you. The scorpion completely misses you. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The flame tongue hits the scorpion. The scorpion appears unharmed. The scorpion is heavily wounded. The scorpion stings you but does no damage. Unknown command. Unknown command. There is an open door here. There is an open door here. Your magical contamination has completely faded away. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Input macro action: za Created macro '1' => 'za\{32}'. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! There is an open door here. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The flame tongue hits the scorpion. The scorpion is heavily wounded. The scorpion completely misses you. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The flame tongue hits the scorpion. The scorpion is heavily wounded. The scorpion stings you! There is an open door here. There is an open door here. There is an open door here. There is an open door here. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You miscast Flame Tongue. You are very lightly contaminated with residual magic. You smell smoke. The scorpion stings you but does no damage. Casting: Flame Tongue (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) The flame tongue hits the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * There is an open door here. There is an open door here. Your magical contamination has completely faded away. There is an open door here. There is an open door here. Path cleared. No path to travel! The scorpion stings you! You die... #.# ####.#.#####...s........... #.# #.#.# #..##.#......... #.# #.#.# #...#.#........ #.# #.#.######..#.######### #.# #.#...........# #.# #.###################### ###.######......................[ #.[.......######################. #.........# #.@...# #. #.........# #s###.# #. #.........# #.# #.# #) ###.####### ##'###.### #. #.# #........# ###. ###.## #........# #... #....# ######........# #... #....####.%.....###.### #... #....#..........# #.# ###. You could see a scorpion. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:2) 2 kobolds (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterOstroum the Vampire Wanderer began the quest for the | Orb. 0 | D:1 | MisterOstroum set off with the following items: a +2 | falchion, a potion of agility {@q5 !q}, a +0 robe, a +0 | dagger, a potion of blood; and the following spell | memorised: Flame Tongue; and the following spells available | to memorise: Flaming Arrows, Conjure Flame, Inner Flame, | Sticky Flame, Fireball 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 394 | D:1 | Reached XP level 2. HP: 17/21 MP: 2/2 1121 | D:2 | Noticed a scorpion 1645 | D:2 | Slain by a scorpion Action || total -------------------------++------- Melee: Dagger || 10 Bite || 2 Falchion || 6 Throw: Stone || 13 Cast: Flame Tongue || 15 Use: Scroll || 1 Stab: Sleeping || 3 Armor: Leather armour || 2 Robe || 1 Dodge: Dodged || 14 Block: Other || 1