Mithandil Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, 0, D:1) a +0 club (8, 2, D:1) a +0 club (23, -21, D:1) a +0 dagger (26, 11, D:1) a +0 whip (36, -5, D:1) a +0 dagger (36, 11, D:1) a +0 short sword (42, -7, D:1) a +0 robe (47, 9, D:1) a +0 club (48, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (11, -2, D:2) a +0 club (16, 20, D:2) a +0 dagger a +0 scale mail (17, 11, D:2) a +0 dagger (17, 19, D:2) a cursed +0 dagger (20, 18, D:2) a +0 short sword (22, 13, D:2) a +0 chain mail (23, 2, D:2) a +0 hunting sling a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 0, D:3) a +0 club (10, -23, D:3) a +0 chain mail (16, -29, D:3) a +0 dagger (24, 4, D:3) a +0 chain mail (25, 8, D:3) a +0 leather armour (27, -2, D:3) a +0 dagger (41, -27, D:3) a +0 scale mail (60, -21, D:3) a +0 club Level 4 of the Dungeon [Shop] Adivacsu's Book Boutique a book of Enchantments (700 gold) a book of Geomancy (490 gold) a book of Conjurations (420 gold) a book of Frost (490 gold) the Guide on Toxins and Summoning (938 gold) Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Aura of Abjuration Summoning 5 e - Alistair's Intoxication Transmutation/Poison 5 a book of Minor Magic (280 gold) a book of Minor Magic (280 gold) a book of Callings (420 gold) a book of Frost (490 gold) a book of Death (980 gold) a book of Cantrips (280 gold) a book of Misfortune (280 gold) a book of Conjurations (420 gold) a book of Necromancy (420 gold) (0, 0, D:4) a +0 club (2, 32, D:4) a +0 leather armour (4, 30, D:4) a +0 hand axe (6, 29, D:4) a +0 leather armour (13, 22, D:4) an uncursed amulet of harm (15, 10, D:4) a +0 pair of gloves (16, 19, D:4) a +0 scale mail (27, 28, D:4) a +0 robe (32, 11, D:4) a +0 giant club (40, 6, D:4) 9 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a ball python corpse (1, -13, D:5) a +0 club 15 poisoned darts (8, -25, D:5) a scorpion corpse (25, -27, D:5) 14 bolts (30, -22, D:5) a +0 hand axe (unseen) (31, -22, D:5) a cursed +0 club (32, -24, D:5) a +0 dagger (32, -23, D:5) a +0 hand axe (unseen) (33, -27, D:5) 3 arrows (33, -22, D:5) a +3 hand axe of chopping Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (10, 19, D:6) a +0 war axe (14, -15, D:6) 2 throwing nets (14, 20, D:6) a cursed +0 ring mail a +0 hand axe (20, 14, D:6) the +3 falchion "Cianir" {speed, *Noise Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It may make noises in combat. (26, -9, D:6) a +0 ring mail (27, 2, D:6) 19 bolts Level 7 of the Dungeon (0, 0, D:7) a scroll of amnesia (unseen) (2, 0, D:7) the +4 quarterstaff of Recklessness {vamp, *Contam +Blink rElec rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (3, 0, D:7) a +0 shortbow (unseen) (5, -1, D:7) 3 arrows