Dungeon Crawl Stone Soup version 0.24-a0-524-gf43b32f898 (webtiles) character file. Game seed: 12196596831164565550 20 Mithandil the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on July 31, 2019. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:13 (640 turns). Mithandil the Conjurer (Deep Elf Conjurer) Turns: 640, Time: 00:05:14 Health: -10/15 AC: 3 Str: 5 XL: 2 Next: 58% Magic: 8/8 EV: 12 Int: 19 God: Gold: 54 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . a - +2 dagger (drain) rCold . . . Gourm . (no shield) rNeg + . . Faith . i - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ h - amulet of regeneration HPRegen 0.45/turn g - ring of positive energy MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) Armour i - a +0 leather armour (worn) Jewellery g - a ring of positive energy (left hand) h - an amulet of regeneration (around neck) j - an uncursed amulet of the gourmand {unknown} Scrolls d - a scroll of identify e - a scroll of teleportation {unknown} f - a scroll of random uselessness {unknown} Comestibles b - 8 chunks of flesh c - a ration Skills: + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.4 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 None b - Searing Ray Conj ###... 5% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 28% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 34% 4 ####... Force Lance Conj/Tloc ##...... 67% 4 ####... Fulminant Prism Conj/Hex ##........ 67% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History j - a triangular pearl amulet There is an escape hatch in the floor here. You see here a +0 club. There is a staircase leading out of the dungeon here. Some of the chunks of flesh in your inventory have rotted away. You see here a stone. Done exploring. There is a stone staircase leading down here. You climb downwards. A frilled lizard and an adder come into view. The gnoll shouts! The frilled lizard hisses angrily. The gnoll barely misses you. The gnoll hits you with a +0 flail. The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .. %.......## .# .. #........ ... .. .##..l....##.# .........#..#. #s........... #....g..S.. #....g..##... #...w@g...... ..........#.### #####...### ###.. ### You could see a worm, 3 gnolls, an adder (wandering), a giant cockroach and a frilled lizard. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mithandil the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 175 | D:1 | Learned a level 2 spell: Searing Ray 640 | D:2 | Mangled by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: layout_rooms, first_ration, serial_bayou_lake_a, uniq_robin Action || total -------------------------++------- Melee: Club || 4 Cast: Magic Dart || 24 Use: Scroll || 1 Armor: Robe || 1 Leather armour || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------