Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 13947261055145141444 30 Mithandil the Conjurer (level 3, 19/19 HPs) Began as a Tengu Conjurer on Aug 12, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:09:13 (1377 turns). Mithandil the Conjurer (Tengu Conjurer) Turns: 1377, Time: 00:09:14 Health: 19/19 AC: 2 Str: 9 XL: 3 Next: 18% Magic: 7/7 EV: 10 Int: 15 God: Gold: 70 SH: 6 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . i - +0 shield rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) b - a +0 short sword Missiles j - 12 bolts Armour d - a +0 robe (worn) i - a +0 shield (worn) Scrolls f - a scroll of fog {unknown} g - a scroll of remove curse {unknown} Potions e - a potion of heal wounds Comestibles c - 2 rations h - 2 chunks of flesh Skills: + Level 2.3 Dodging + Level 2.6 Stealth - Level 0.9 Unarmed Combat * Level 2.0 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 14% 1 #...... b - Searing Ray Conj ###... 21% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 80% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 80% 4 #####.. Force Lance Conj/Tloc ##...... 99% 4 #####.. Fulminant Prism Conj/Hex ##........ 99% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You kill the rat! You see here a rat corpse. You butcher the rat corpse. h - 2 chunks of flesh (gained 1) You see here a rat skeleton. Setting a skill training target for Polearms at 12.0. Setting a skill training target for Short Blades at 12.0. You now have 70 gold pieces (gained 9). j - 12 bolts A rat comes into view. The rat moves out of view. The rat is too close now for your liking. Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You closely miss the rat. You hit the rat but do no damage. You block the rat's attack. You hit the rat. You kill the rat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......### #...$....##### .#.......#.#.# . #.#.......#.##.. #.#............ # #.#........... # #.#.......... # #.#.@....... # ###.#...#..#.# # ..#.######... # ###.#...#..#.# # ##.#....8..... ### ##.#........... ..# #####.#.....8...... #.## ##.##.#............. ##.###..#.#........8..... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 leopard geckos (D:1) 2 bats (D:1) A giant cockroach (D:2) 3 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) A frilled lizard (D:2) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mithandil the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 77 | D:1 | Reached XP level 2. HP: 3/15 MP: 0/6 81 | D:1 | Learned a level 2 spell: Searing Ray 1066 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/7 1377 | D:2 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, minmay_crystal_water D:2: wad_pebble_path, layout_loops_corners, minmay_misc_feat_nine_boxes Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 5 Dagger || 5 Club || 2 Spear || 5 Cast: Magic Dart || 33 Searing Ray || 1 Use: Potion || 1 Scroll || 1 Eat: Chunk || 2 Armor: Robe || 8 Dodge: Dodged || 20 Block: Shield || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 43 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------