Mitsuki the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +5 triple sword the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. The Shining One disapproves of the use of such an item. (10, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 kite shield a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) Vaixtofe's Papyrus of Gliding Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Airstrike Air 4 no c - Fireball Conjuration/Fire 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (49, 37, D) the Handbook of Feathery Darkness Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Tornado Air 9 no (49, 40, D) a +0 trident (49, 41, D) a +1 demon trident of flaming (still there?) a +0 chain mail (still there?) a gelid demonspawn corpse (still there?) (50, 36, D) a +1 dagger of freezing (50, 37, D) a staff of poison (50, 41, D) a +2 trident of protection (51, 36, D) a box of beasts (51, 37, D) a staff of air (52, 37, D) a staff of air (53, 36, D) a +2 antimagic spear (53, 37, D) a tin of tremorstones (2/2) (54, 36, D) a staff of air (59, 20, D) the +6 eveningstar of the Boiling Point {venom, +Inv rC+ Str-3 Int+2} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. It lets you turn invisible. a +0 robe (59, 36, D) the +7 rapier "Wewe" {vorpal, *Contam rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. (59, 37, D) a +0 hunting sling of flaming (60, 27, D) the ring of the Clam {+Fly rElec rF+ rC- rN++} [ring of flight] It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. (60, 36, D) a staff of air (60, 37, D) a +1 trident of protection (61, 11, D) a +0 flail a +0 leather armour (61, 16, D) a +6 vorpal war axe (61, 26, D) a +0 trident (61, 37, D) the +7 quarterstaff of the Depths {elec, rF+ rC+ Int+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from fire. It protects you from cold. (62, 0, D) a tin of tremorstones (2/2) (62, 1, D) the +4 mace "Beastbane" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a +0 longbow 7 arrows a +0 leather armour a +1 morningstar of protection (62, 2, D) a +0 long sword a +0 ring mail (62, 3, D) a +1 flail of protection (62, 8, D) a +4 plate armour of willpower (62, 9, D) a +2 vorpal shortbow (62, 10, D) a +0 trident (62, 11, D) a +0 whip a +0 dagger a +0 robe (62, 17, D) a +0 chain mail of fire resistance (62, 26, D) a staff of death (62, 27, D) a staff of conjuration (62, 36, D) the +0 helmet of Icyomeh {+Blink Will+} It affects your willpower, your defense against some magical effects. It lets you blink. (62, 37, D) a staff of death (63, 0, D) a +0 short sword (63, 16, D) a +0 long sword (63, 26, D) a +2 broad axe of venom (63, 36, D) a +2 ring mail of fire resistance (63, 37, D) a +2 falchion of venom (64, 27, D) a staff of earth (65, 33, D) a +0 trident (still there?) 7 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (66, 31, D) a +0 shortbow the +7 scimitar "Zitaeh" {holy, Str-5 Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It affects your intelligence (+6). 18 arrows (66, 33, D) a +1 vorpal great mace a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (67, 0, D) a staff of conjuration (67, 3, D) a +0 long sword a +0 leather armour (67, 30, D) a +0 shortbow (still there?) 17 arrows (still there?) (67, 31, D) a +0 trident (67, 32, D) a wind drake corpse (skeletalised by now) (68, 39, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (68, 40, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (69, 3, D) a +0 shortbow 18 arrows a +0 leather armour (69, 36, D) a +0 war axe of venom (69, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (69, 41, D) a +0 short sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (70, 9, D) the +6 rapier "Hubriq Pano" {vamp, Int+3 Dex-4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (-4). It makes you more stealthy. The Shining One disapproves of the use of such an item. (70, 36, D) a lightning rod (4/4) (70, 37, D) a book of Misfortune (70, 38, D) the +7 short sword of Nysaeves {antimagic, rElec rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from negative energy. (70, 39, D) a +0 scimitar (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (70, 40, D) a +0 war axe a +0 plate armour (70, 41, D) a +0 hand axe (71, 17, D) a +3 leather armour of poison resistance (71, 27, D) a staff of earth (71, 37, D) a +2 spear of pain (71, 38, D) a +0 trident (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (72, 9, D) a staff of conjuration (72, 16, D) a +6 ring of dexterity (72, 17, D) a +0 trident (72, 20, D) a +0 shortbow the +0 falchion "Mitsuki's Curse" {flame, +Blink +Fly rPois Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It protects you from poison. It lets you fly. It lets you blink. 27 arrows (72, 36, D) a Necronomicon (73, 1, D) a tin of tremorstones (2/2) (73, 16, D) a condenser vane (73, 20, D) an amulet of the acrobat (73, 26, D) a phial of floods (73, 27, D) a +4 ring of protection (73, 36, D) a +0 mace (74, 22, D) a +3 antimagic falchion a merfolk corpse (skeletalised by now) (75, 1, D) a +3 scale mail of fire resistance (75, 20, D) a +0 shortbow (still there?) a +1 dagger of venom (still there?) 20 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (75, 22, D) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now)