Mitsuki the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 kite shield a +0 scale mail the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} a +0 long sword (61, 0, D) a book of Necromancy (61, 8, D) the +4 Cigotuvi's embrace {rMiasma *Drain rN+} It protects you from negative energy. It causes draining when unequipped. The Shining One disapproves of the use of such an item. (62, 0, D) a +1 buckler of fire resistance (62, 1, D) a +2 vampiric scythe (62, 8, D) a +4 plate armour of willpower (62, 9, D) the +8 hand axe of Uqaef {elec, rPois Str-3 SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (-3). It protects you from poison. It lets you see invisible. (63, 0, D) a +1 kite shield of poison resistance (67, 0, D) a +2 tower shield of fire resistance (68, 0, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. The Shining One disapproves of the use of such an item. (68, 2, D) the +8 long sword "Lecvef" {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your willpower, your defense against some magical effects. The Shining One disapproves of the use of such an item. a +0 robe (68, 4, D) a +5 falchion a +0 robe (69, 0, D) a +5 flail (70, 9, D) a +0 shortbow 10 arrows (70, 10, D) a +0 shortbow (still there?) 18 arrows (still there?) (70, 11, D) a staff of cold a +0 arbalest 15 bolts (71, 9, D) a +1 arbalest of freezing 25 bolts a yaktaur corpse (71, 16, D) a +0 cloak of preservation (71, 17, D) a box of beasts (72, 8, D) a +8 giant spiked club (72, 9, D) a staff of poison a +0 shortbow 26 arrows a centaur corpse (72, 16, D) a staff of cold (72, 17, D) a +6 ring of strength (73, 17, D) 4 potions of heal wounds (75, 1, D) a +3 trident