Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14798581226931000014 907 Mitsuki the Conjurer (level 7, -16/36 HPs) Began as a Deep Elf Conjurer on June 15, 2025. Was an Initiate of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (28 damage) ... on level 6 of the Dungeon. The game lasted 00:16:05 (4360 turns). Mitsuki the Conjurer (Deep Elf Conjurer) Turns: 4360, Time: 00:16:06 Health: -16/36 AC: 5 Str: 6 XL: 7 Next: 81% Magic: 16/18 EV: 12 Int: 28 God: Vehumet [......] Gold: 319 SH: 4 Dex: 13 Spells: 15/18 levels left rFire . . . s - +1 dagger (venom) rCold + . . i - +0 buckler rNeg + . . t - +1 robe "Ynkuo" {rC+ Int+5} rPois . n - +0 helmet rElec . a - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of magic regeneration Stlth ++ y - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.72/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 319 gold pieces. Inventory: Hand Weapons s - a +1 dagger of venom (weapon) Missiles w - 2 throwing nets Armour a - a +0 cloak (worn) i - a +0 buckler (worn) n - a +0 helmet (worn) t - the +1 robe "Ynkuo" (worn) {rC+ Int+5} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Jewellery l - an amulet of magic regeneration (worn) y - a ring of positive energy (worn) B - an amulet of the acrobat E - an amulet of faith G - an amulet of regeneration Wands x - a wand of warping (1) Scrolls c - a scroll of revelation {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of enchant weapon {unknown} f - 2 scrolls of poison {unknown} g - 4 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of fear {unknown} p - a scroll of acquirement {unknown} u - a scroll of vulnerability {unknown} D - a scroll of blinking {unknown} F - a scroll of noise {unknown} Potions b - a potion of magic k - 3 potions of curing m - 2 potions of heal wounds {unknown} o - a potion of resistance {unknown} q - a potion of attraction {unknown} r - a potion of berserk rage {unknown} v - a potion of haste {unknown} z - a potion of ambrosia {unknown} A - 2 potions of brilliance {unknown} C - a potion of enlightenment {unknown} Skills: - Level 5.0 Dodging - Level 2.4 Stealth + Level 2.9 Shields + Level 6.1 Spellcasting * Level 7.8 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d10 21% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! You now have 17/18 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the two-headed ogre! The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) You now have 16/18 mp. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You now have 15/18 mp. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the two-headed ogre! The two-headed ogre is severely wounded. You stop channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ......##.#.......... ........ .#######.########### .....### ...## #.# .... ....####.########### ... ......##.#......... .. ......##.#.....^..# ### O ......##.#........# #.. ..#... #......#.#.....O..# #.# #.#..# #......#.# #@# #.# #.#..# #####.)..# #.# #.# #.#..# #..### #.#####.# #.#..# ### #...##### #.......# #.#..# ..# #.#.....# #####...###.#..### #.# #.##....#######.............. #.# #.##......................... #.###.##............รท............ #.....##.........)#.#............ You could see a two-headed ogre. Vanquished Creatures Duvessa (D:4) 2 phantoms Dowan (D:4) 2 howler monkeys (D:6) 2 jellies (D:6) 2 hounds 2 orc priests (D:5) 2 iguanas 3 orc wizards (D:5) Robin (D:2) 4 gnolls 7 adders 5 dart slugs 14 orcs 2 ribbon worms 4 endoplasms 17 hobgoblins 4 jackals (D:1) 4 quokkas 8 ball pythons A bat (D:2) 2 frilled lizards 7 giant cockroaches 11 goblins 10 kobolds 5 rats 123 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mitsuki the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 95 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 98 | D:1 | Learned a level 2 spell: Searing Ray 230 | D:1 | Reached skill level 5 in Conjurations 238 | D:1 | Reached XP level 3. HP: 17/19 MP: 2/10 870 | D:2 | Noticed Robin 873 | D:2 | Killed Robin 874 | D:2 | Reached XP level 4. HP: 17/24 MP: 5/11 1065 | D:2 | You fall into a shaft and drop 1 floor! 1170 | D:3 | Identified the +1 robe "Ynkuo" {rC+ Int+5} 2034 | D:4 | Reached skill level 1 in Shields 2034 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/13 2090 | D:4 | Reached skill level 6 in Conjurations 2128 | D:4 | Found a staircase to the Ecumenical Temple. 2137 | Temple | Entered the Ecumenical Temple 2245 | D:4 | Reached XP level 6. HP: 28/32 MP: 9/15 2379 | D:4 | Noticed Dowan 2381 | D:4 | Noticed Duvessa 2390 | D:4 | Killed Dowan 2399 | D:4 | Killed Duvessa 2400 | D:4 | Reached skill level 5 in Spellcasting 2533 | D:4 | Found an iron altar of Okawaru. 2550 | D:4 | Found a transporter. 2583 | D:4 | Found a transporter. 2723 | D:4 | Found a radiant altar of Vehumet. 2728 | D:4 | Became a worshipper of Vehumet 2840 | D:5 | Entered Level 5 of the Dungeon 2933 | D:5 | Reached skill level 7 in Conjurations 2933 | D:5 | Reached XP level 7. HP: 14/36 MP: 13/16 3223 | D:5 | Found a hazy altar of Hepliaklqana. 3808 | D:6 | Noticed a two-headed ogre 4058 | D:6 | Reached skill level 5 in Dodging 4360 | D:6 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, minmay_hexomino_r4 D:2: layout_loops_ring, uniq_robin D:3: layout_basic, item_on_display_a_b D:4: gammafunk_steamed_eel, layout_cave_pools, kennysheep_little_box, okawaru_trees_2, minmay_temple_entry_butterflies, feat_on_display, hangedman_decor_clover_reticule, chequers_serial_rivers_micro_a, uniq_duvessa D:5: layout_basic, kennysheep_mini_moat D:6: layout_basic, grunt_decor_cap Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 4 5 | 5.0 Conjurations | 5 6 7 | 7.8 Spellcasting | 4 5 6 | 6.1 Shields | 1 2 | 2.9 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 12 | 2 | || 14 Cast: Magic Dart | 68 | 102 | 63 || 233 Searing Ray | 3 | 11 | 10 || 24 Evoke: Wand | | 5 | 2 || 7 Use: Potion | | 1 | || 1 Armour: Robe | 11 | 29 | 10 || 50 Dodge: Dodged | 19 | 11 | 3 || 33 Block: Buckler | 1 | 5 | 3 || 9