Mizzrym Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -21, D:1) 15 stones (2, -26, D:1) a +0 spear (7, -7, D:1) a +0 whip a kobold corpse (12, 2, D:1) a +0 dagger (18, -2, D:1) a staff of poison (20, 12, D:1) a +0 robe (27, 12, D:1) a +0 short sword (28, 13, D:1) a +0 club (29, 10, D:1) a +0 club (34, -2, D:1) a +0 dagger (37, -10, D:1) 7 arrows (46, -5, D:1) 18 stones Level 2 of the Dungeon [Shop] Zec Fude's Antique Weapon Boutique a +2 war axe of venom (437 gold) a +0 short sword (81 gold) the +7 great mace "Girph" {antimagic, Drain rCorr Str+3 Int+3} (2000 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +0 battleaxe of venom (264 gold) a +0 mace of protection (151 gold) a +1 glaive of protection (399 gold) a +0 club (27 gold) a +2 hand axe of electrocution (526 gold) a +0 spear (81 gold) a +0 flail (94 gold) a +0 flail (94 gold) the +2 hunting sling "Zaang" {freeze, rF+ Dex+9} (1231 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+9). rF: It protects you from fire. (0, 0, D:2) 12 gold pieces (10, 10, D:2) a +0 short sword (16, -7, D:2) 18 stones (17, 0, D:2) a +0 club a kobold corpse