Mizzrym Level 1 of the Dungeon [Shop] Payme's Antique Weapon Shop a +2 trident of protection (405 gold) a +2 glaive of venom (495 gold) a +2 dagger of electrocution (425 gold) a +0 mace (75 gold) a +0 short sword (75 gold) a +1 short sword of electrocution (362 gold) a +0 quarterstaff (100 gold) a +0 hunting sling (37 gold) a +0 hunting sling (37 gold) a +2 long sword of flaming (457 gold) a +0 mace (75 gold) a +0 hunting sling (37 gold) a +0 hand axe (75 gold) (0, 0, D:1) a +0 dagger (12, -6, D:1) a +0 ring mail (23, -11, D:1) 2 poisoned darts (23, -6, D:1) a +0 club (24, -7, D:1) a +0 club (24, 1, D:1) a +0 dagger (24, 7, D:1) 14 arrows (25, -8, D:1) a +0 dagger (31, 9, D:1) 6 boomerangs (32, 12, D:1) a +0 hunting sling (35, -21, D:1) 25 sling bullets (61, -3, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Nues's Antique Weapon Boutique the +3 falchion of Ravage {spect, *Rage rPois rCorr} (706 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. *Rage: It may make you go berserk in combat. rCorr: It protects you from acid and corrosion. the +6 scimitar "Uxkimagi" {venom, rElec Will- Dex+8} (1166 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. Will: It decreases your willpower. a +0 long sword (66 gold) a +4 falchion of electrocution (560 gold) a +0 flail (66 gold) a +5 mace (570 gold) a +0 spear (57 gold) a +6 bardiche of protection (813 gold) a +0 club (19 gold) a +0 trident (66 gold) a +2 mace of draining (330 gold) a +0 long sword (66 gold) a +0 whip (47 gold) a +0 hunting sling (28 gold) (0, 0, D:2) 21 arrows (6, 6, D:2) 28 sling bullets (12, -2, D:2) 6 boomerangs (35, 5, D:2) a +0 club a +0 plate armour (38, 0, D:2) a +0 robe (46, 17, D:2) 13 arrows (50, -2, D:2) a +0 dagger Level 3 of the Dungeon (1, 3, D:3) a +0 mace (4, -16, D:3) 5 curare-tipped darts (21, -12, D:3) a +0 club a +0 leather armour a +0 war axe a +0 scythe a +0 robe (27, 4, D:3) a +0 trident a +0 scale mail (28, -1, D:3) a +0 short sword 5 poisoned darts (31, 0, D:3) a +0 dagger (34, -8, D:3) a +0 chain mail (42, 11, D:3) a +0 pair of gloves (43, -15, D:3) a +0 whip a +0 chain mail (44, -12, D:3) a +0 short sword a +0 leather armour (47, 8, D:3) a +0 scale mail (49, -12, D:3) a +0 whip a +0 scale mail (49, -7, D:3) a +0 ring mail (49, 8, D:3) a +1 hat (50, 13, D:3) 15 bolts (51, -18, D:3) a +0 club a +0 robe Level 4 of the Dungeon (1, -15, D:4) 18 bolts (7, -13, D:4) a +0 hunting sling (16, -5, D:4) 26 bolts (17, -9, D:4) a +0 scimitar (29, -24, D:4) a +0 leather armour (33, 14, D:4) 15 bolts (37, -7, D:4) a +0 giant club an ogre skeleton (42, 6, D:4) a jackal corpse (skeletalised by now) (42, 14, D:4) a +0 hunting sling (43, 6, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (50, 12, D:4) a +0 trident (56, 11, D:4) a +0 club (57, 1, D:4) 11 arrows Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (1, 1, D:5) a +0 shortbow (still there?) 25 arrows (still there?) (1, 2, D:5) a +0 club