Mizzrym Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 7, D:1) a +0 dagger (9, 22, D:1) 17 arrows (11, 6, D:1) a +0 club (11, 7, D:1) a +0 whip (19, 10, D:1) a staff of poison (20, 25, D:1) a +0 robe (27, 7, D:1) a +0 dagger (27, 43, D:1) 22 bolts Level 2 of the Dungeon (0, 0, D:2) 20 bolts (7, 17, D:2) a +0 animal skin (8, 17, D:2) a +0 dagger (9, 19, D:2) a +0 short sword (still there?) 4 stones (still there?) (11, 15, D:2) a +0 robe (12, -5, D:2) a +0 club (14, -6, D:2) a +0 club (14, 16, D:2) 12 stones (16, 14, D:2) a +0 dagger (21, 10, D:2) a +0 dagger (22, 10, D:2) a +0 club (28, 10, D:2) a +0 club (30, 23, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 great sword (4, 19, D:3) 30 bolts (5, 5, D:3) a +0 mace a +0 ring mail (16, 21, D:3) a +0 whip (17, -22, D:3) a book of Changes (23, 27, D:3) a +0 dagger (27, -13, D:3) a +0 dagger 2 stones (34, 18, D:3) a +0 hunting sling Level 4 of the Dungeon (3, -15, D:4) 20 arrows (20, -22, D:4) a +0 whip (20, -21, D:4) a +0 dagger a +0 robe (32, -25, D:4) a +0 whip (33, -25, D:4) a +0 falchion a +0 ring mail a +0 flail (44, -53, D:4) a +0 mace (56, -34, D:4) 8 poisoned darts (56, -14, D:4) 21 arrows (58, -35, D:4) a +0 dagger a +0 robe a +0 dagger (60, -35, D:4) a +0 club a +0 ring mail a +0 flail a +0 short sword (60, -34, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 dagger (61, -34, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club 7 gold pieces (1, -7, D:5) an adder skeleton (1, -1, D:5) a +0 club the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (1, 0, D:5) a +0 spear a gnoll skeleton (2, 35, D:5) a +0 hand axe (3, 28, D:5) a +0 flail (6, 31, D:5) 17 arrows (24, 1, D:5) a +0 chain mail (29, -5, D:5) a +0 short sword (34, 2, D:5) 11 gold pieces