Mlamla Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -21, D:1) a +0 spear (17, -1, D:1) a +1 pair of boots (18, -32, D:1) 5 stones (33, -15, D:1) 7 stones (33, -6, D:1) a +0 short sword a stone (43, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -15, D:2) a +0 leather armour (11, -3, D:2) a +0 robe (12, -15, D:2) 4 stones (21, -30, D:2) a +0 robe (22, -22, D:2) a +0 club (36, -17, D:2) a +0 dagger (52, 19, D:2) a +0 whip 3 stones (60, 16, D:2) a +0 dagger Level 3 of the Dungeon (2, -14, D:3) a +0 short sword (10, -35, D:3) a +0 leather armour (19, -31, D:3) a +0 whip (36, -7, D:3) 9 stones (37, -26, D:3) a +0 club (41, 6, D:3) a +0 club Level 4 of the Dungeon [Shop] Ydaytt's Antique Weapon Boutique a +0 dagger (50 gold) a +0 whip (62 gold) a +0 rapier (100 gold) a +5 vampiric short sword (900 gold) the +1 long sword "Beysydgh" {flame, rC+ MP+9 Int-2} (1000 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-2). rC: It protects you from cold. MP: It affects your magic capacity (+9). a +0 short sword (75 gold) a +0 broad axe (100 gold) (0, 0, D:4) a +0 shortbow (5, 3, D:4) a +0 whip (16, -19, D:4) a +0 club a +0 club a +0 ring mail a +0 mace a +0 leather armour a +0 hand axe (17, -19, D:4) a +0 club a +0 leather armour (21, -30, D:4) 5 stones (24, -31, D:4) 3 stones (26, -20, D:4) 6 stones (28, -7, D:4) a +0 club a +0 leather armour (28, -6, D:4) a +0 club (31, 7, D:4) 10 stones (31, 8, D:4) 5 stones (31, 9, D:4) 10 stones (33, 4, D:4) a +0 ring mail (35, -13, D:4) a +0 dagger (37, -7, D:4) a +0 flail a +0 ring mail (38, -20, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Giddem's Distillery a potion of brilliance (52 gold) 2 potions of mutation (208 gold) a potion of magic (104 gold) a potion of curing (39 gold) a potion of mutation (104 gold) a potion of mutation (104 gold) 2 potions of ambrosia (208 gold) (14, -26, D:5) 3 stones (14, 15, D:5) a +0 plate armour (21, 4, D:5) a +0 mace (26, -30, D:5) a +0 whip (31, 19, D:5) a +0 scale mail (32, 10, D:5) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (34, 20, D:5) a +0 club (35, 19, D:5) a +0 whip (35, 20, D:5) a +0 flail (37, -12, D:5) 6 stones (45, -37, D:5) a +0 shortbow (46, -28, D:5) a +0 scale mail (59, -11, D:5) a +0 mace a +0 flail a +0 leather armour a +0 hand axe a +0 chain mail a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 leather armour a wand of roots (6) the elf corpse of Duvessa (4, -2, D:6) a potion of might