Dungeon Crawl Stone Soup version 0.29-a0-659-g28b9d68c38 (webtiles) character file. Game seed: 16195711425639817018 40 Mlask the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 22, 2022. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:59 (1616 turns). Mlask the Conjurer (Deep Elf Conjurer) Turns: 1616, Time: 00:06:00 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 5/9 EV: 12 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . SeeInvis . d - +0 quarterstaff rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . h - scarf {rC+ rF+} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 quarterstaff (weapon) k - a +0 rapier Missiles e - 11 stones Armour a - a +0 robe (worn) h - a scarf of resistance (worn) Scrolls g - a scroll of identify {unknown} i - 2 scrolls of teleportation Potions f - a potion of attraction {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (moderately wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence shouts, "Now you die!" Terence barely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Magic courses through your body. Terence shouts, "Now you die!" Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (heavily wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace. You die... .# #.# #.# #.# !.#### #.# @....$ #.# ########.# .........##### )............# .###########.##### .# #....†@@# .# #.#.##### .# #.#.# .# #.#.# .# #.#.# .# #.#.# .. ..#.# ######## ###.# .......# #.# You could see Terence. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 bats 5 endoplasms A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 5 kobolds (D:1) A rat (D:1) A bush (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mlask the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 259 | D:1 | Reached skill level 5 in Conjurations 278 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1585 | D:2 | Noticed Terence 1616 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_corner, infiniplex_forest_end_double, infiniplex_forest_lined_room_3, infiniplex_forest_side_room, infiniplex_forest_lined_1, infiniplex_forest_clump_diagonal, minmay_misc_feat_five, corexii_hall_statues_s, hex_medium D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, basic_altar, minmay_misc_feat_chi, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Quarterstaff || 164 Cast: Magic Dart || 41 Searing Ray || 5 Use: Scroll || 1 Potion || 1 Armor: Robe || 5 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1664 | 1563 | 101 | 491 | 605 | 2 | 832.0 | Dungeon | 1664 | 1563 | 101 | 491 | 605 | 2 | 832.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1497 daAuts D:2: 166 daAuts