Mlask the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 leather armour a +3 tower shield (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +6 quarterstaff of speed (unseen) (19, 1, D) a ring of resist corrosion (20, 0, D) a book of Scorching (20, 1, D) the +3 leather armour of Salvation {-Tele Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). -Tele: It prevents most forms of teleportation. (unseen) (21, 0, D) a staff of fire (unseen) (21, 1, D) a book of Armaments (21, 4, D) +0 fire dragon scales a fire dragon corpse (22, 0, D) a ring of flight (22, 1, D) an amulet of guardian spirit (22, 4, D) a +0 great sword of flaming (unseen) (23, 0, D) a +6 ring of dexterity (23, 1, D) a ring of see invisible (23, 3, D) a hell hound corpse (23, 4, D) a hell hound corpse (23, 5, D) a hell hog corpse (24, 0, D) the ring "Hebb" {rElec rF+ rC- rCorr Int+3} [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (24, 1, D) the +0 scimitar of the Shore {heavy, ^Drain Will+ Stlth+} Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (24, 3, D) a +1 great sword of flaming (unseen) (24, 4, D) a +3 great sword of flaming (unseen) (24, 5, D) a hell hog corpse (24, 6, D) a hell hound corpse (25, 0, D) a book of the Moon (25, 1, D) a phantom mirror (26, 0, D) a +0 rapier of draining (unseen) (26, 1, D) a book of Conjurations (27, 0, D) the +1 ring mail "Wicuru" {^Drain rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (unseen) (27, 1, D) a wand of mindburst (7) (28, 0, D) the +10 tower shield of Ignorance {rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (unseen) (28, 1, D) the ring "Joxacw" {AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. (unseen) (29, 0, D) a scroll of brand weapon (29, 1, D) the +1 cloak "Foetug" {Int+6 Dex-4} Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (unseen) (34, 28, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. (34, 33, D) a +0 troll leather armour a troll corpse (34, 34, D) 5 large rocks a +0 troll leather armour a troll corpse (34, 35, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (35, 0, D) a book of Hexes (35, 15, D) a +2 shortbow of flaming (35, 28, D) a +0 dagger of flaming (35, 29, D) a ring of protection from cold (35, 33, D) 2 large rocks (35, 34, D) 4 large rocks a stone giant corpse (36, 0, D) a +3 leather armour of cold resistance (36, 14, D) a +0 robe (36, 28, D) the +11 demon whip of Outrage {vamp, *Corrode rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (36, 29, D) a wand of mindburst (9) (36, 32, D) a +0 giant club an ogre corpse (36, 33, D) 11 large rocks a cyclops corpse (36, 34, D) a +1 battleaxe of freezing a frost giant corpse (36, 35, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse an ogre corpse (37, 15, D) an amulet of faith (37, 32, D) a +0 troll leather armour a troll corpse (37, 33, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (37, 34, D) 4 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse a two-headed ogre corpse (38, 0, D) a +2 scimitar of protection (unseen) (38, 15, D) an amulet of faith (38, 28, D) a book of Hexes (38, 29, D) a book of Weapons (39, 1, D) a blade talisman (39, 14, D) a ring of poison resistance (39, 15, D) the amulet "Domorez" {^Fragile rN+ Will+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rN+: It protects you from negative energy. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. RegenMP+: It increases your rate of magic regeneration. (39, 17, D) a +0 halberd a +0 robe of resistance a naga skeleton (39, 18, D) a +0 glaive a +0 robe (39, 28, D) a +0 antimagic great mace (39, 29, D) a staff of conjuration (unseen) (40, 1, D) a +0 mace of venom (unseen) (40, 14, D) the +0 leather armour of Day {+Inv Will- Str-3 Dex+6} Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Will-: It decreases your willpower. +Inv: It lets you turn invisible. (40, 15, D) a +1 flail of protection (40, 17, D) a +0 trident of venom (still there?) a naga skeleton (still there?) (40, 18, D) a ball python skeleton an adder skeleton (40, 19, D) a +0 dire flail a wand of paralysis (1) a +0 club a +0 robe a ball python skeleton (40, 28, D) a +5 shortbow of draining (40, 29, D) the +5 flail "Diacs" {heavy, rCorr Int+4} Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (unseen) (41, 1, D) an amulet of guardian spirit (41, 14, D) a +2 chain mail of cold resistance (41, 15, D) a +1 broad axe of flaming (unseen) (41, 18, D) a +0 long sword a +0 club a +0 robe (41, 19, D) a black mamba skeleton (41, 29, D) a staff of air (unseen) (42, 0, D) a +0 sling of freezing (42, 1, D) the +2 mace of Understanding {drain, rF- rN+ Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (42, 15, D) a +2 demon blade of freezing (42, 18, D) a +0 short sword a +0 robe (42, 28, D) a +2 plate armour of poison resistance (42, 29, D) a staff of earth (unseen) (43, 15, D) a +1 heavy spear (43, 18, D) a ball python skeleton (43, 28, D) a +0 mace of draining (43, 29, D) a wand of paralysis (2) (44, 28, D) a +4 ring of slaying a +5 ring of evasion a wand of flame (49) a +6 ring of strength a ring of positive energy 5 scrolls of identify 4 scrolls of amnesia a ring of willpower an amulet of the acrobat the ring "Jijiq" {rF+ rN++ MP+9 Str-5 Dex-3} [ring of magical power] Str-5: It affects your strength (-5). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (48, 32, D) a hell hog skeleton (48, 33, D) a +0 great sword of flaming (still there?) a +6 ring of intelligence (still there?) (49, 0, D) a staff of earth (unseen) (49, 9, D) a basilisk corpse (skeletalised by now) (49, 12, D) a +3 plate armour of poison resistance (49, 37, D) a +3 leather armour of cold resistance (49, 43, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (50, 1, D) a +2 glaive of flaming (50, 8, D) a polar bear corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (50, 9, D) a water moccasin corpse (skeletalised by now) (50, 32, D) a +1 great sword of flaming a fire giant skeleton (50, 33, D) a +0 demon whip (50, 36, D) a +2 quarterstaff of pain (50, 41, D) a +0 trident (50, 42, D) a +0 long sword the ring "Kenwabud" {rF+ Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rF+: It protects you from fire. SInv: It lets you see invisible. a red draconian corpse (skeletalised by now) (51, 32, D) a +2 great sword of flaming (unseen) (51, 36, D) a ring of positive energy an amulet of reflection a ring of wizardry an amulet of the acrobat a +5 executioner's axe a +6 ring of intelligence a javelin a +2 battleaxe of freezing (51, 42, D) a +0 battleaxe a +0 flail a +0 hand axe a green draconian corpse (skeletalised by now) (52, 1, D) a +2 vampiric whip (unseen) (52, 12, D) a +0 vampiric spear (52, 13, D) a scarf of repulsion a +0 spectral giant spiked club (52, 24, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). a +6 ring of intelligence a ring of flight a ring of positive energy the +10 plate armour "Fuor" {+Inv Str+8 Stlth-} Str+8: It affects your strength (+8). +Inv: It lets you turn invisible. Stlth-: It makes you less stealthy. (53, 0, D) a +0 scimitar of freezing (53, 1, D) a +0 heavy shortbow (unseen) (53, 12, D) a staff of death (53, 24, D) a +0 heavy orcbow (unseen) (53, 36, D) a staff of air (53, 37, D) the +6 short sword of Dishonesty {heavy, rN+ Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (54, 0, D) a +0 vampiric dagger (54, 12, D) an amulet of faith (54, 13, D) a storm talisman (55, 13, D) a +3 shortbow (55, 24, D) the +5 short sword of Zogruemi {elec, +Blink rC+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a staff of cold (60, 36, D) a +0 hand axe of flaming (60, 40, D) a +0 shortbow a +1 long sword of flaming a +0 robe an apis corpse (skeletalised by now) (61, 36, D) a +0 arbalest of freezing (62, 0, D) a +3 short sword of venom (62, 8, D) a staff of death (62, 9, D) a +1 bardiche of flaming (62, 10, D) a lindwurm skeleton (62, 11, D) a +0 dire flail a +0 leather armour a human skeleton (62, 17, D) a +2 trident of distortion (unseen) (62, 19, D) a shapeshifter corpse (skeletalised by now) (62, 27, D) the +7 scimitar of Xuhiheju {freeze, rC++ Str+2} Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. (62, 28, D) an ugly thing corpse (skeletalised by now) (62, 29, D) a shapeshifter corpse (skeletalised by now) (62, 37, D) the +6 broad axe of Fulyadug {venom, *Noise rC- rN+++ rCorr} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (63, 8, D) a +4 spear of venom (63, 10, D) a +0 arbalest (63, 27, D) a +2 leather armour of fire resistance (63, 37, D) +0 shadow dragon scales (64, 10, D) a +0 arbalest a +1 morningstar of holy wrath a +0 scale mail of willpower a human skeleton (64, 16, D) a dragon-blood talisman (64, 17, D) a +8 heavy glaive (64, 19, D) an ugly thing corpse (skeletalised by now) (64, 29, D) an ugly thing corpse (skeletalised by now) (67, 0, D) a +1 scale mail of fire resistance (unseen) (68, 2, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +0 hat a +0 war axe the staff of the Realm of Zot {*Slow rN+ Conj Necro Air Alchemy} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) a blade talisman (70, 9, D) a +2 chain mail of willpower (70, 37, D) a +2 great sword of holy wrath (unseen) (71, 8, D) a +1 helmet of intelligence (71, 26, D) a staff of earth (71, 27, D) a +1 dagger of speed (71, 36, D) a +0 rapier of electrocution (71, 37, D) a +1 helmet of see invisible (72, 8, D) a +1 scale mail of cold resistance (72, 9, D) a staff of alchemy (72, 16, D) a staff of cold (72, 27, D) the +9 scimitar of Qazlal's Supremacy {heavy, MP+7 Dex+2} Dex+2: It affects your dexterity (+2). MP+7: It affects your magic capacity (+7). (72, 36, D) the +8 demon trident "Rift" {distort, reach+} (73, 1, D) a +5 glaive of venom (73, 20, D) a +4 battleaxe a +0 robe (73, 26, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (73, 36, D) a +3 chain mail of poison resistance (74, 2, D) a jackal corpse (skeletalised by now) (75, 1, D) a +3 flail of protection (75, 2, D) an iguana corpse (skeletalised by now)