Dungeon Crawl Stone Soup version 0.25-a0-613-gf4b266557c (webtiles) character file. Game seed: 18278942020992992282, levelgen mode: deterministic 0 Mobile the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Mar 17, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Mobile the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:04 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 8 Spells: 7/8 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Potions b - a potion of heal wounds Comestibles f - a ration Skills: + Level 1.3 Stealth Level 1.0 Shields + Level 4.0 Spellcasting Level 1.0 Translocations Level 3.0 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 16% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 43% 3 ###.... Stone Arrow Conj/Erth #..... 43% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Mobile the Octopode Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of heal wounds, a ration; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame, Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #8≈≈≈≈≈≈≈ #........ #........ #....8... #@...8... #........ #........ #8≈≈≈≈≈≈≈ ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mobile the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Mobile set off with the following items: a +2 dagger, a | potion of heal wounds, a ration; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, minmay_tree_intersection Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------