Dungeon Crawl Stone Soup version 0.25-a0-613-gf4b266557c (webtiles) character file. Game seed: 11893605527712954813, levelgen mode: deterministic 0 Mobile the Caller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Mar 17, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Mobile the Caller (Octopode Wanderer) Turns: 0, Time: 00:00:03 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) e - a +0 dagger Potions b - a potion of lignification Comestibles f - a ration Skills: + Level 2.6 Stealth + Level 3.0 Spellcasting Level 1.0 Conjurations Level 4.0 Summonings You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Small Mammal Summ ##.. 4% 1 #...... Call Imp Summ ##...... 6% 2 ##..... Magic Dart Conj #... 14% 1 #...... Summon Guardian Golem Hex/Summ #....... 28% 3 ###.... Blink Tloc N/A 32% 2 ##..... Slow Hex #....... 32% 2 ##..... Conjure Flame Conj/Fire #....... 45% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 50% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Mobile the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 dagger, a ration; and the following spells available to memorise: Summon Small Mammal, Call Imp, Magic Dart, Summon Guardian Golem, Blink, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #......... #.@.# #...# #.### #. #. #. #. #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mobile the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Mobile set off with the following items: a +0 club, a | potion of lignification, a +0 dagger, a ration; and the | following spells available to memorise: Summon Small | Mammal, Call Imp, Magic Dart, Summon Guardian Golem, Blink, | Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------