Modan Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword a rat skeleton a kobold skeleton (0, 20, D:1) 5 stones (1, 17, D:1) a +0 trident (7, 12, D:1) a +0 robe (10, -6, D:1) a +0 pair of gloves (14, -6, D:1) a bat skeleton (25, 22, D:1) a +0 club a goblin skeleton (25, 23, D:1) a +0 dagger a kobold skeleton (27, 1, D:1) a hobgoblin skeleton (28, 1, D:1) a frilled lizard skeleton (28, 2, D:1) a rat skeleton (34, 18, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (35, 8, D:1) a +0 whip (40, 1, D:1) a +0 whip 2 stones a kobold skeleton (42, -15, D:1) a +0 club (42, 2, D:1) a rat skeleton (43, -3, D:1) a +0 short sword (46, -7, D:1) a +0 short sword a ball python skeleton (46, -5, D:1) a +0 club (46, -4, D:1) 5 poisoned darts (48, -9, D:1) 2 stones Level 2 of the Dungeon [Shop] Zywugav's Antique Weapon Shop a +0 trident (73 gold) a +0 rapier (84 gold) a +0 trident (73 gold) a +0 whip (52 gold) a +0 falchion (63 gold) the +3 sling of Eminent Domain {drain, rElec rF- Dex+3} (651 gold) Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. a +0 rapier (84 gold) a +0 vampiric war axe (262 gold) a +0 flail (73 gold) a +0 trident (73 gold) a +0 mace (63 gold) a +0 falchion (63 gold) (0, 0, D:2) a bat skeleton (1, 7, D:2) a hobgoblin corpse (skeletalised by now) (16, 3, D:2) a flux talisman (23, 21, D:2) a +0 robe (25, 22, D:2) a jackal corpse (skeletalised by now) (28, 36, D:2) 5 stones (29, 28, D:2) a +0 spear (30, -1, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (31, 3, D:2) a stone (42, 21, D:2) a hobgoblin corpse (skeletalised by now) (47, 46, D:2) a +0 short sword (48, 27, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (52, 46, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Kuapic Peoc's Antique Armour Emporium a +0 leather armour (48 gold) a +0 robe (16 gold) a +0 pair of gloves (108 gold) a +0 leather armour (48 gold) a +0 robe (16 gold) a +2 ring mail of poison resistance (432 gold) a +0 ring mail (96 gold) the orb of the Fisher {mayhem, rF+ Will++ rCorr MP-4} (868 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. MP-4: It affects your magic capacity (-4). rCorr: It protects you from acid and corrosion. a +0 plate armour (552 gold) (0, 0, D:3) a +0 whip of electrocution (5, 6, D:3) 9 stones (10, 10, D:3) a +0 scythe a +0 robe (17, -6, D:3) a +0 club a kobold corpse (skeletalised by now) (19, -24, D:3) a quokka skeleton (19, -23, D:3) a +0 whip 3 stones (20, -19, D:3) 6 stones (21, -22, D:3) a quokka skeleton (22, -11, D:3) a +0 falchion (27, -8, D:3) 7 stones (31, -15, D:3) 2 curare-tipped darts (32, 4, D:3) a +0 club 2 stones (39, -21, D:3) a +0 club (42, 16, D:3) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 3 poisoned darts (3, 4, D:4) an adder corpse (4, 3, D:4) a +0 dagger a +0 dagger (16, 16, D:4) a giant cockroach corpse (22, 23, D:4) 8 stones (23, 22, D:4) a +0 club an orc corpse (30, 7, D:4) a scroll of poison (33, 16, D:4) a +0 sling (34, 13, D:4) a giant cockroach corpse (35, 12, D:4) a +0 flail a throwing net a gnoll corpse (36, 9, D:4) 8 gold pieces (36, 13, D:4) a +0 robe (39, 10, D:4) a potion of resistance