Moksha Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (33, 5, D:1) a -1,+0 orcish club (33, 6, D:1) a -1,+0 dagger a -1,+1 orcish dagger (-21, 8, D:1) a +1,+0 short sword (13, 9, D:1) a +0,+1 orcish club (12, 10, D:1) a +0,+0 orcish spear (19, 10, D:1) 14 arrows (-10, 13, D:1) a +2,+1 dagger (13, 14, D:1) a +0,+0 whip (18, 14, D:1) a +0,+0 club (33, 18, D:1) a +0,+0 dagger (12, 24, D:1) a +2,+0 elven short sword Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (-24, 5, D:2) a +0,+0 short sword (-22, 5, D:2) a +0,+0 dagger (25, 10, D:2) a +0,+0 orcish dagger (-8, 23, D:2) a +0,+0 club (-4, 23, D:2) a -1,+1 orcish club (-20, 24, D:2) a +0,+0 elven dagger (14, 28, D:2) a +2,+0 elven dagger (unseen) (9, 30, D:2) a -1,+0 orcish club (24, 30, D:2) a +1,+1 dwarven dagger (-2, 33, D:2) a +0 ring mail (-19, 37, D:2) a +0,+0 club (-11, 38, D:2) a +0,+0 mace (7, 40, D:2) a -1,+0 orcish club (-4, 41, D:2) a +0,+1 orcish club (-4, 43, D:2) a +0,+0 whip (25, 44, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (-14, 6, D:3) a -1,+0 orcish dagger a -1,+1 orcish flail a +0 orcish scale mail (-11, 6, D:3) a -1,+1 orcish mace (0, 10, D:3) a -1,+0 orcish club (0, 28, D:3) a +0 leather armour a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 21 arrows (37, 0, D:4) a +0,+2 orcish flail a +0,+3 orcish dagger a +0,+0 orcish short sword a +0 orcish leather armour (60, 4, D:4) a +0 elven robe (16, 6, D:4) 16 stones (4, 7, D:4) a +0 robe (45, 10, D:4) a +0,+1 orcish dagger (46, 19, D:4) 19 bolts (59, 21, D:4) a stone (59, 26, D:4) 13 bolts (59, 29, D:4) a +0,+2 orcish dagger 17 stones a +2 orcish chain mail (9, 31, D:4) a +0,+0 sling (2, 40, D:4) a -1,+0 orcish club (49, 41, D:4) 36 stones (6, 42, D:4) 7 stones (51, 46, D:4) 20 arrows of flame a +0,+0 short sword Level 5 of the Dungeon [Shop] Graib's Weapon Shop a +0,+0 trident (42 gold) a -1,+0 orcish long sword (30 gold) a +0,+0 dagger (20 gold) the +10,+10 short sword of Contradiction {flame, rPois rC+} (1548 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. a +2,+0 elven cutlass (83 gold) a +1,+0 halberd (70 gold) a +2,+0 elven long sword (92 gold) 18 arrows of frost (90 gold) 19 stones (19 gold) a +1,+2 dwarven war axe (110 gold) a +1,+2 flail (83 gold) (0, 0, D:5) 13 stones (8, 1, D:5) a -1,+0 orcish dagger (-17, 5, D:5) a +2 chain mail (32, 6, D:5) 2 arrows (29, 8, D:5) a +0 orcish robe (31, 8, D:5) 24 arrows a +0,+0 bow (32, 11, D:5) a +0,+1 orcish dagger a +0,+1 orcish flail a +0 orcish ring mail (31, 12, D:5) a -1,+1 orcish dagger (10, 13, D:5) a -1,+0 orcish dagger a +0 ring mail (30, 17, D:5) a +0,+1 orcish dagger a +0 orcish robe (44, 22, D:5) a +0 scale mail (29, 26, D:5) a +0,+0 club (42, 28, D:5) a +0,+0 quarterstaff (9, 35, D:5) a +0 robe (21, 37, D:5) a +1,+0 elven dagger (-9, 42, D:5) a +0,+0 giant spiked club (39, 45, D:5) a -1,+0 elven long sword a scroll of random uselessness (-10, 49, D:5) a +2,+0 hammer Level 6 of the Dungeon (0, 0, D:6) a disc of storms (unseen) (-23, 10, D:6) 7 needles of slowing (-9, 10, D:6) a +0,+0 whip (7, 10, D:6) an orc skeleton a +2,+1 orcish war axe (-23, 11, D:6) a stone (-20, 11, D:6) a tomahawk (19, 11, D:6) a +2 orcish plate armour (-24, 12, D:6) a stone (-13, 17, D:6) a +0,+0 halberd (unseen) (-11, 17, D:6) 10 gold pieces (-24, 23, D:6) a stone (2, 25, D:6) a +0,+0 orcish hand axe a cursed +0 orcish leather armour (1, 27, D:6) an orc skeleton a -1,+1 orcish hand axe a -1,+1 orcish flail a +0 ring mail an orc corpse (rotten by now) an orc corpse (rotten by now) (-21, 29, D:6) a -1,+0 orcish dagger (-22, 34, D:6) a tomahawk (-15, 45, D:6) 3 tomahawks a javelin a jackal corpse (-10, 48, D:6) a +0,+0 whip (-19, 49, D:6) a scroll of teleportation