Molty Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 4, D:1) a +0 hand axe (7, 3, D:1) a +0 short sword (8, -5, D:1) a +0 dagger (14, -4, D:1) a +0 dagger a +0 dagger (17, -1, D:1) a +0 short sword (26, -1, D:1) a +0 ring mail (41, -16, D:1) a +0 dagger (52, -23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe a +0 ring mail (7, 4, D:2) a +0 club a +0 club a +0 dagger (8, 4, D:2) a +0 club (9, -21, D:2) a +0 mace a +0 leather armour (26, 2, D:2) a +0 hunting sling (27, -19, D:2) a +0 club (30, -8, D:2) a cursed +0 dagger (35, 0, D:2) 15 poisoned needles (39, 17, D:2) a +0 scale mail Level 3 of the Dungeon (6, -4, D:3) a +0 hunting sling a +0 club (17, -17, D:3) a +0 club (20, -5, D:3) a +0 dagger (20, -4, D:3) a +0 scale mail (27, 18, D:3) 12 stones (28, -6, D:3) a +0 quarterstaff (28, 16, D:3) a +0 short sword (33, -10, D:3) a +0 club (41, 7, D:3) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (3, -29, D:5) a +0 scimitar (3, -25, D:5) a +0 war axe of electrocution (8, 11, D:5) a +0 hunting sling (9, -29, D:5) a +0 morningstar (9, -25, D:5) a +0 halberd (17, -6, D:5) a +0 ring mail (23, -28, D:5) 13 arrows (28, -33, D:5) a +0 whip (32, -22, D:5) a +0 spear (32, 0, D:5) a +0 giant club (40, -31, D:5) a +0 halberd (42, -33, D:5) a +2 short sword of venom a +0 spear a +1 dagger (42, -30, D:5) a +0 chain mail (44, 13, D:5) a +0 naga barding (46, -19, D:5) a +0 club a +0 leather armour (48, -21, D:5) a +0 leather armour (55, -24, D:5) a cursed +0 giant spiked club Level 6 of the Dungeon [Shop] Woakerhefro's Weapon Shop a +0 falchion (42 gold) a cursed -1 spear (1 gold) a +0 quarterstaff (56 gold) the +9 hand axe "Kilingoi" {elec, *Slow rF+ rN+ MR+} (989 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. 6 large rocks (58 gold) the +6 quarterstaff of Big Damage {venom, *Slow rElec rF+++ SInv} (1153 gold) It poisons the flesh of those it strikes. It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. 15 poisoned needles (84 gold) a +0 trident (49 gold) (0, 0, D:6) a +0 short sword (1, -11, D:6) 27 arrows (6, -22, D:6) 19 arrows (7, -17, D:6) 11 arrows (13, -18, D:6) a scroll of noise (24, -6, D:6) a +0 leather armour a +0 short sword (27, -5, D:6) 24 arrows (37, -17, D:6) a +0 giant spiked club (38, -6, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, -12, D:7) an arrow (4, -4, D:7) a +0 halberd (unseen) (4, -3, D:7) a +1 great sword of freezing a +0 robe (6, -11, D:7) an arrow (6, 10, D:7) a +4 hand axe a +0 robe a cursed -1 morningstar a +0 robe (7, -10, D:7) an arrow (9, -8, D:7) an arrow (9, -7, D:7) 2 arrows (11, -6, D:7) 2 arrows (11, 6, D:7) a +0 mace (12, -6, D:7) 3 arrows (13, -8, D:7) a ration (13, -7, D:7) an arrow (16, 3, D:7) 14 gold pieces (16, 9, D:7) a +0 ring mail