Monkaria the Dungeon (0, 0, D) a +0 morningstar (0, 2, D) a troll hide (0, 10, D) a +0 scale mail a +0 long sword (0, 11, D) a +0 dagger a +0 robe (0, 15, D) a +4 quarterstaff of crushing a +2 halberd of venom a +2 dire flail of protection the +3 war axe "Ghyh" {flame, rPois- rN+ Int+2 Dex+4} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to poison. It protects you from negative energy. a +2 rapier of venom (0, 16, D) an uncursed staff of energy (4, 27, D) a hydra corpse (4, 29, D) a hydra corpse (4, 30, D) a spiny frog corpse a komodo dragon corpse (4, 36, D) an iguana corpse (4, 37, D) a hippogriff corpse (0, 52, D) a +0 club