Monkaria the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 1, D) a manual of Hexes (51, 1, D) an ornate deck of war (52, 1, D) the +2 leather armour "Traciyrgh" {+Blink rF- Int+6 Dex+3 Slay+3} It affects your intelligence (+6). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It lets you blink. (53, 1, D) the ring "Vuiff" {Contam +Fly rC+ MR+ Slay+3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (54, 1, D) a plain deck of summoning (55, 1, D) an ornate deck of changes (62, 1, D) the ring "Doryc" {MR+ MP+9 Slay+3} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (67, 1, D) the +9 shortbow "Dragonslayer" {venom, +Inv rPois+ rF+ rC-} It poisons the ammo it fires. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (68, 1, D) a +2 robe of magic resistance (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) an uncursed staff of poison (50, 2, D) a book of Summonings (51, 2, D) a +3 halberd of protection (52, 2, D) a +3 blowgun of evasion (53, 2, D) a book of Necromancy (54, 2, D) a book of Party Tricks (55, 2, D) a +0 robe (73, 2, D) a +1 rapier of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 great sword a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) a +0 scale mail a +0 shield a +0 war axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (53, 7, D) a cursed +0 dagger (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (55, 9, D) a necrophage corpse (61, 9, D) a book of Conjurations (70, 9, D) an uncursed staff of power (71, 9, D) a book of Unlife (60, 10, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence (62, 10, D) an uncursed staff of wizardry (72, 10, D) a +2 battleaxe of freezing (62, 12, D) (unseen) (71, 12, D) a +0 quarterstaff a +0 leather armour (49, 13, D) a +5 crystal plate armour (50, 13, D) a +3 ring of strength (51, 13, D) a +0 trident (53, 13, D) a +0 trident (55, 13, D) a +6 blowgun (50, 14, D) a plain deck of changes (51, 14, D) a +1 scale mail of cold resistance (52, 14, D) a +0 plate armour of poison resistance (53, 14, D) a +3 great mace of protection (54, 14, D) a +3 falchion of draining (52, 17, D) a merfolk skeleton (61, 17, D) a +4 morningstar of crushing (63, 17, D) a +1 war axe of chopping (64, 17, D) a +7 longbow of flaming (70, 17, D) a +5 triple sword a +5 triple crossbow (72, 17, D) the +8 falchion of Agony {slice, rF+ rC- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (62, 18, D) a +5 blowgun (64, 18, D) a +1 bardiche of flaming (71, 18, D) an uncursed ring of teleport control an uncursed ring of protection from cold an uncursed ring of protection from magic (72, 18, D) the +8 quick blade of Ycuc Imu {antimagic, rPois+ rC- Int+2 Dex+5 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It affects your dexterity (+5). It makes you vulnerable to cold. It protects you from poison. It enhances your eyesight. (50, 20, D) a +2 trident of venom the +4 troll leather armour of Khug {-Cast rF+ Regen+ rCorr} It protects you from fire. It prevents spellcasting. It increases your rate of regeneration. It protects you from acid and corrosion. a merfolk skeleton (52, 20, D) a +0 longbow a +0 spear 16 arrows 3 large rocks a satyr skeleton (50, 21, D) a +5 triple sword of slicing a +0 longbow of flaming a tomahawk (51, 21, D) 3 tomahawks the cursed -1 scimitar "Pnojus" {venom, Noisy rN+++ MP-9 Int+4 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+4). It renders you almost immune to negative energy. It affects your magic capacity (-9). It may make noises in combat. It makes you less stealthy. It has a curse placed upon it. a +0 leather armour (52, 21, D) an arrow (51, 22, D) 2 tomahawks (51, 25, D) the +6 scimitar of Flaming Death {flame, rPois+ rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, 25, D) a +6 rod of inaccuracy (10/10) (53, 25, D) a +1 quarterstaff of speed (55, 25, D) an uncursed amulet of guardian spirit (50, 26, D) the ring "Klushrav" {Ice SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It enhances your eyesight. (52, 26, D) a +0 mace of protection (53, 26, D) an uncursed staff of energy (61, 27, D) a fan of gales (62, 27, D) a +2 robe of the Archmagi (63, 27, D) a +3 flail of protection (64, 27, D) a +2 leather armour of positive energy (73, 27, D) the Compendium of the Lonely Blessings Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Call Canine Familiar Summoning 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Dragon's Call Summoning 9 (63, 28, D) the +6 trident "Tiuridext" {antimagic, rPois- rN+ Dex-2 SInv Stlth-} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-2). It makes you vulnerable to poison. It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (64, 28, D) a +1 flail of holy wrath (71, 28, D) a +2 scale mail of cold resistance (72, 28, D) a +3 mace of protection (73, 28, D) the +8 scimitar of Guile {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (52, 30, D) a +4 short sword of draining a +0 robe (53, 30, D) a +6 ring of dexterity a +6 ring of dexterity (67, 30, D) an uncursed staff of conjuration (52, 31, D) a +0 morningstar of protection (53, 31, D) a cursed +0 short sword a +0 robe (54, 31, D) a +0 short sword the +11 hunting sling "Preyset" {venom, +Inv rC+ Str-3 Int+6 Dex-5} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+6). It affects your dexterity (-5). It protects you from cold. It lets you turn invisible. a cursed +2 hand axe a +0 robe (54, 32, D) a +0 dire flail a +3 hand crossbow of freezing a +0 chain mail an uncursed ring of teleport control (49, 37, D) the Volume of Cold Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (50, 37, D) the +5 rapier of Evudopsioc {freeze, rElec rPois+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (51, 37, D) an uncursed staff of earth (52, 37, D) a sack of spiders (53, 37, D) a stone of tremors (54, 37, D) a +1 hand crossbow of evasion (59, 37, D) an uncursed amulet of regeneration (60, 37, D) an uncursed amulet of resist corrosion (61, 37, D) an uncursed amulet of warding (62, 37, D) an uncursed staff of summoning (69, 37, D) a +1 greatsling of velocity (70, 37, D) a +2 chain mail of fire resistance (71, 37, D) a +2 ice dragon armour (72, 37, D) an uncursed ring of see invisible (73, 37, D) a book of Beasts (49, 38, D) a plain deck of destruction (50, 38, D) a book of Envenomations (51, 38, D) a +0 dagger (52, 38, D) a +3 shortbow of flaming (59, 38, D) a +3 ring of slaying (60, 38, D) a +1 dagger of pain (61, 38, D) an Akashic Record (62, 38, D) the amulet "Dumarumu" {Inacc Str+5 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It makes you more stealthy. (63, 38, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (70, 38, D) a +0 dagger (71, 38, D) a +2 falchion of slicing (72, 38, D) a Young Poisoner's Handbook (73, 38, D) a +2 leather armour of cold resistance (71, 40, D) a +0 spear (72, 40, D) the cursed -2 spear "Fazxuwko" {flame, Noisy rElec MR+ MP+9 Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. a +0 robe (71, 41, D) a +0 rapier a +0 robe (70, 42, D) a +0 short sword a +0 robe a +0 buckler a +0 short sword a +0 robe (71, 42, D) a cursed -3 rapier a +0 robe a +0 buckler (50, 44, D) a +0 dagger a +0 robe a +3 battleaxe of draining a cursed -1 robe (51, 44, D) an uncursed staff of earth a +0 robe