Monkaria the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 dagger (62, 1, D) a +0 dagger (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 hand axe (73, 2, D) a +0 trident 3 poisoned tomahawks a +1 scale mail of cold resistance (75, 2, D) a +0 trident 4 tomahawks a book of the Tempests (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +5 mace of crushing a +0 robe (62, 3, D) a +3 hand axe of chopping a +0 robe (63, 3, D) a +0 hand axe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (12, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (61, 4, D) a +2 scimitar of slicing (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (74, 5, D) a tomahawk a poisoned tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 arbalest of flaming (63, 9, D) Sif Muna's Tome of Confrontation and Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (62, 10, D) a +0 dagger (70, 10, D) a cursed amulet of inaccuracy (72, 10, D) a +0 dagger (61, 11, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger of flaming a +0 robe (63, 11, D) a +0 dagger a +0 robe (70, 11, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (63, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 12, D) a +1 short sword of holy wrath (71, 12, D) an uncursed staff of earth a +0 scale mail a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 17, D) a book of Air (71, 17, D) a +0 hand axe of freezing (64, 18, D) a +0 short sword (71, 18, D) a +1 mace of crushing (72, 18, D) a book of Control (73, 18, D) a book of Transfigurations (62, 20, D) a +0 short sword a +0 chain mail an orc corpse (63, 20, D) a +0 dagger a +0 robe a +0 morningstar of protection a +0 plate armour an orc corpse an orc corpse (64, 20, D) a +0 chain mail (still there?) a +0 dagger (still there?) (71, 20, D) a +0 mace (unseen) (62, 21, D) a +0 club (unseen) (71, 21, D) a +0 dagger an orc corpse (72, 21, D) a +0 flail a cursed +0 plate armour a +0 mace a +0 chain mail an orc corpse (61, 27, D) the +0 plate armour of Beoj {rN+ rCorr Int-5 SInv} It affects your intelligence (-5). It protects you from negative energy. It enhances your eyesight. It protects you from acid and corrosion. (62, 27, D) an uncursed ring of positive energy (63, 27, D) a fan of gales (64, 27, D) a scroll of brand weapon (65, 27, D) a +1 plate armour of cold resistance (71, 27, D) a +2 plate armour of poison resistance (72, 27, D) an uncursed staff of fire (73, 27, D) a +0 longbow of flaming (62, 28, D) a +3 ring of protection (63, 28, D) a +4 blowgun (64, 28, D) the +5 mace "Pruurph" {crush, rC- Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you vulnerable to cold. It makes you more stealthy. (72, 28, D) a +0 greatsling of freezing (73, 28, D) an uncursed staff of air (73, 30, D) a +0 giant club (70, 31, D) 2 large rocks a cyclops corpse (71, 32, D) a +0 giant club a +0 giant club a two-headed ogre corpse (72, 32, D) a +0 giant spiked club (73, 32, D) a +0 giant spiked club (unseen) (72, 33, D) a large rock (72, 34, D) a large rock (73, 34, D) a large rock