Monkaria the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 great sword of protection (63, 1, D) an uncursed staff of wizardry (67, 1, D) a +0 short sword (69, 1, D) the cursed -1 falchion "Prechua" {pain, -Cast MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (68, 2, D) a +2 rapier of holy wrath a +0 longbow 24 arrows an elf corpse (69, 2, D) a +0 rapier a +0 chain mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (6, 3, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence (73, 3, D) a +0 dagger a +0 robe (74, 3, D) a +0 falchion a +0 leather armour an orc corpse (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) a cursed -1 dagger a +0 robe (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of earth (62, 9, D) a +5 dagger of speed (63, 9, D) a +1 dagger of venom (70, 9, D) the Almanac of the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 the Catalogue of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Ignite Poison Fire/Transmutation 5 e - Blade Hands Transmutation 5 (72, 9, D) a +0 hand crossbow of flaming (62, 10, D) a +2 chain mail of cold resistance (70, 10, D) an uncursed staff of cold (72, 10, D) a +1 mace of venom (61, 12, D) a giant mite corpse (63, 12, D) a jumping spider corpse (70, 12, D) a ball python corpse a water moccasin corpse (73, 17, D) a +0 dagger (69, 21, D) a +0 long sword a +0 ring mail (70, 21, D) a +0 short sword (unseen) (71, 21, D) a +3 antimagic broad axe (unseen) (69, 22, D) a +0 long sword (71, 22, D) a +0 long sword (71, 27, D) a +1 falchion of flaming (72, 27, D) a +2 plate armour of poison resistance (73, 27, D) a +3 plate armour of fire resistance (71, 28, D) a sack of spiders (72, 28, D) a cursed staff of fire (73, 28, D) a +4 short sword of venom