Monkaria the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8 spear of Fury {flame, Noisy rElec rPois+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It may make noises in combat. (62, 1, D) a +1 morningstar of crushing (63, 1, D) a book of the Dragon (68, 1, D) a book of Clouds (69, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (8, 2, D) a +0 scale mail a +0 shield a +0 war axe a +6 ring of intelligence a +6 ring of intelligence (62, 2, D) an uncursed staff of cold (73, 2, D) a book of Ice (75, 2, D) the ring of Psychosis {Dex+2 Stlth+} [ring of dexterity] It affects your dexterity (+2). It makes you more stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 long sword (62, 9, D) a +2 leather armour of poison resistance (63, 9, D) Iskenderun's Catalogue of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Fireball Conjuration/Fire 5 d - Irradiate Conjuration/Transmutation 5 (70, 9, D) a crystal ball of energy (62, 10, D) a cursed ring of loudness (70, 10, D) an uncursed staff of wizardry (72, 10, D) a +2 great mace of protection (61, 11, D) an elf corpse (skeletalised by now) (62, 11, D) a cursed -1 short sword a +2 longbow of flaming 17 arrows a +0 ring mail (63, 11, D) a +0 shortbow (unseen) (63, 12, D) a +0 long sword (unseen) (62, 14, D) an arrow (63, 17, D) the +6 hand axe "Pnomibom" {chop, rF- rN+ Str-5 Int+8} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from negative energy. (72, 17, D) an uncursed staff of earth (73, 17, D) a +2 plate armour of cold resistance (63, 18, D) the +10 glaive of Fimisam {pain, rN+ Str+5 Int-3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+4). It protects you from negative energy. (64, 18, D) the +6 scale mail "Xeynwel" {rCorr Int+2} It affects your intelligence (+2). It protects you from acid and corrosion. (71, 18, D) a +4 blowgun (72, 18, D) a +5 war axe of freezing (61, 27, D) an uncursed staff of conjuration (62, 27, D) an uncursed staff of summoning (63, 27, D) a cursed ring of loudness (72, 27, D) the +0 robe "Gatuq" {rPois- rN+ rCorr Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to poison. It protects you from negative energy. It protects you from acid and corrosion. (64, 28, D) a +3 hand crossbow of freezing (71, 28, D) a book of the Warp (72, 28, D) an uncursed staff of summoning (71, 31, D) a cursed +0 flail a +1 hand crossbow of evasion a +0 robe (72, 31, D) a +1 falchion a +0 robe (73, 31, D) a necrophage corpse (59, 37, D) the cursed -5 steam dragon armour of Zin's Regard {rPois+ rC+ MR- rCorr Str+4} It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (60, 37, D) a book of Clouds (62, 37, D) a +0 halberd of chopping (63, 37, D) a book of Ice (69, 37, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 37, D) a +2 broad axe of electrocution (72, 37, D) a +2 rapier of freezing (59, 38, D) a +1 antimagic trident (60, 38, D) a +3 rapier of speed (61, 38, D) a +0 war axe (62, 38, D) a scroll of brand weapon (63, 38, D) a +0 dagger of venom (71, 38, D) a +0 glaive of pain (72, 38, D) the +3 buckler "Frilysah" {rC+ rCorr Stlth-} It protects you from cold. It protects you from acid and corrosion. It makes you less stealthy. (73, 38, D) a +4 blowgun (74, 38, D) a +1 executioner's axe of freezing