Monkaria the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 rapier of holy wrath (67, 1, D) a sack of spiders (68, 1, D) the Collected Works on Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 4 d - Monstrous Menagerie Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 (69, 1, D) the +4 scale mail of Fashionability {-Tele rPois rN+ MR+ Int-5} It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of cold (63, 2, D) a +2 war axe of pain a +0 shield a +0 war axe (75, 2, D) a +0 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (69, 3, D) an iguana corpse (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a necrophage corpse (74, 4, D) a necrophage corpse (4, 5, D) a +5 battleaxe a +5 broad axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 battleaxe of chopping (62, 9, D) a book of Party Tricks (63, 9, D) an uncursed staff of conjuration (70, 9, D) an uncursed staff of summoning (71, 9, D) a +1 spear of venom (72, 9, D) an uncursed staff of power (62, 10, D) the +8 long sword of Clegunt {elec, +Blink rN+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from negative energy. It lets you blink. (70, 10, D) a +1 falchion of flaming (72, 10, D) a +2 broad axe of freezing (71, 12, D) a scorpion corpse a giant mite corpse (72, 12, D) a scorpion corpse (72, 13, D) a jumping spider corpse (71, 17, D) a +0 scimitar (72, 17, D) the ring of Meidghuo {rElec Stlth+} [ring of stealth] It insulates you from electricity. It makes you more stealthy. (73, 17, D) the +11 long sword "Dwarf's Curse" {speed, +Blink rC+ MP+9 Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your magic capacity (+9). It lets you blink. It makes you more stealthy. (71, 18, D) an uncursed staff of wizardry (72, 18, D) a fan of gales (73, 18, D) a lantern of shadows