Monzz Level 1 of the Dungeon (0, 4, D:1) a +0 robe (17, -21, D:1) 5 stones (17, -15, D:1) a +0 leather armour (18, -38, D:1) a +0 flail (18, -29, D:1) a +0 club (20, 12, D:1) a +0 dagger (22, 14, D:1) a +0 pair of boots (27, -26, D:1) a +0 dagger (30, 11, D:1) a +0 short sword 5 stones (36, 6, D:1) a +0 ring mail (37, -6, D:1) a +0 short sword (40, -5, D:1) a +0 short sword (42, -37, D:1) a +0 dagger (47, -15, D:1) a +0 whip (50, -30, D:1) a +0 club (52, -19, D:1) a +0 club Level 2 of the Dungeon [Shop] Balonits's Weapon Shop the +4 long sword "Elepicam" {freeze, Int+4} (417 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). a +0 mace (30 gold) a +0 hunting sling (15 gold) 9 stones (9 gold) a +0 hunting sling (15 gold) a +0 short sword (30 gold) the +4 halberd "Ytoyl" {protect, *Corrode rF++ SInv} (479 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (0, 0, D:2) a +0 robe (1, 4, D:2) a giant cockroach corpse a frilled lizard corpse (5, -14, D:2) a dart slug corpse (6, -8, D:2) a +0 chain mail a +0 leather armour a hobgoblin corpse (16, -13, D:2) a +0 spear (16, -1, D:2) a +0 whip (31, -24, D:2) a +0 mace (32, -14, D:2) a +0 leather armour (36, -7, D:2) a +0 dagger (40, 5, D:2) a +0 robe (42, 1, D:2) a +0 club (44, 9, D:2) 7 stones (47, 3, D:2) 6 stones (49, 14, D:2) 3 boomerangs