Mood the Dungeon (7, 0, D) a +0 hand axe a +0 ring mail (9, -4, D) 13 bolts (10, -8, D) a +0 dagger a +0 robe a +0 short sword a +0 chain mail an orc corpse (11, -4, D) a +0 scale mail (12, -8, D) a +0 dagger a +0 robe a +0 whip an orc corpse (13, -8, D) a +0 flail a +0 dagger a +0 robe an orc corpse an orc corpse (14, -8, D) a +0 mace a cursed +0 scale mail a +0 dagger a +0 robe an orc corpse (15, -8, D) a +0 scale mail a +0 battleaxe a +0 plate armour (16, -8, D) a +0 flail a +0 dagger an orc corpse an orc corpse (17, -8, D) a +0 dagger a +0 robe (24, -8, D) a +0 long sword a cursed +0 plate armour a +0 glaive a +0 chain mail 100 gold pieces an orc corpse an orc corpse (25, -8, D) 50 gold pieces (26, -8, D) a +0 scimitar a +0 chain mail a +0 mace (27, -8, D) a +0 short sword (still there?) 50 gold pieces (still there?) (28, -8, D) a +1 dagger of venom (still there?) 50 gold pieces (still there?) (29, -8, D) a +0 dagger (unseen) (38, -4, D) a wolf corpse (skeletalised by now) a hell hound corpse (skeletalised by now) a warg corpse (skeletalised by now) (40, -4, D) a hell hound corpse (skeletalised by now) (41, 0, D) the +2 scimitar of the Traitor {flame, rElec MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your magic capacity (+9). a +2 halberd of protection a +2 morningstar of crushing a +1 broad axe of freezing a +2 rapier of draining (43, -4, D) a warg corpse (skeletalised by now) a wolf corpse (skeletalised by now) (47, -4, D) 26 bolts (48, -4, D) a +0 ring mail (48, 0, D) a +0 long sword a +0 chain mail a +0 spear of pain a +0 ring mail a +0 buckler (49, 0, D) a +0 flail (51, 0, D) a +0 broad axe a +0 chain mail (56, -4, D) a +0 pair of gloves a +0 cloak a +0 cloak a +1 chain mail a +0 helmet