Mood the Dungeon (0, 0, D) a +0 club a +0 club a bat corpse a bat corpse a hobgoblin corpse (4, 0, D) a bat corpse (5, 0, D) a tomahawk (6, 0, D) a giant gecko corpse an adder corpse a howler monkey corpse (7, 0, D) a +0 dagger a tomahawk a +0 chain mail (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection the +2 dire flail "Lazey" {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. the +2 rapier of Guile {pain, MR- MP+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (46, 0, D) a +0 scale mail 3 potions of heal wounds a +0 war axe (50, 0, D) a killer bee corpse