Mood the Dungeon (6, 0, D) a +0 club (7, 0, D) a +1 dagger of draining (12, 0, D) a +0 dagger a +0 club (41, 0, D) 2 scrolls of amnesia (42, 0, D) an uncursed staff of energy (43, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection a +1 broad axe of chopping a +2 cutlass of draining (44, 0, D) a +0 pair of gloves (46, 0, D) a +1 scale mail (49, 0, D) a +0 giant club (51, 0, D) a +0 club a hobgoblin corpse (skeletalised by now) (52, 0, D) a +0 short sword a kobold corpse (skeletalised by now) (58, 0, D) the +9 giant spiked club of Trog's Supremacy {elec, +Fly Str-4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your intelligence (+3). It lets you fly. (59, 0, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (14, 4, D) a +0 ring mail (21, 4, D) a porcupine corpse (rotten by now) a wolf corpse (rotten by now) (22, 4, D) a giant frog skeleton (31, 4, D) a +5 great sword of slicing a rotting iguana corpse (32, 4, D) a rotting porcupine corpse a rotting torpor snail corpse (33, 4, D) a crocodile skeleton 4 rotting chunks of boring beetle flesh (40, 4, D) a blink frog corpse (41, 4, D) 4 large rocks a vampire mosquito corpse a giant leech corpse (42, 4, D) a giant leech corpse