Dungeon Sprint DCSS version 0.14.2 (webtiles) character file. 9 Mood the Chucker (level 2, -22/29 HPs) Began as an Ogre Hunter on June 26, 2016. Annihilated by an ogre ... wielding a +0,+0 giant club (26 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:17 (136 turns). Mood the Chucker (Ogre Hunter) Turns: 136, Time: 00:00:17 HP -22/29 AC 3 Str 16 XL: 2 Next: 12% MP 2/2 EV 10 Int 10 God: Gold 0 SH 0 Dex 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +1 club rCold . . . Clarity . d - +0 animal skin rNeg . . . Conserve . (shield restricted) rPois . rCorr . (helmet restricted) rElec . rRot . (no cloak) SustAb . . Spirit . (gloves unavailable) rMut . Warding . (boots unavailable) Saprov + . . NoTele + (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, fast metabolism 1, saprovore 1, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +1,+1 club (weapon) Missiles b - a large rock (quivered) c - 2 throwing nets Armour d - a +0 animal skin (worn) Comestibles f - 2 meat rations Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.9 Fighting * Level 2.6 Maces & Flails + Level 5.7 Throwing + Level 2.1 Dodging - Level 0.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a fast metabolism. You can tolerate rotten meat. You have tough skin (AC +1). Message History Throwing (i - inventory. (,) - cycle): b - 2 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) You throw a large rock. The large rock hits the ogre. The ogre is severely wounded. The ogre barely misses you. You hit the ogre but do no damage. The ogre is severely wounded. You hit the ogre. The ogre is almost dead. The ogre hits you with a giant club! You barely miss the ogre. The ogre is almost dead. The ogre hits you with a giant club! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is almost dead. The ogre hits you with a giant club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.......%....@Olh...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a hound and a giant gecko. Vanquished Creatures A giant gecko (D) An orc (D) A goblin (D) A hobgoblin (D) A bat (D) A giant newt (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Mood, the Ogre Hunter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 1/1 12 | D | Reached skill level 5 in Throwing 128 | D | Noticed an ogre 128 | D | Noticed a hound 129 | D | Reached XP level 2. HP: 29/29 MP: 2/2 136 | D | Annihilated by an ogre Action || total -------------------------++------- Melee: Club || 13 Throw: Large rock || 6