Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 821201992265554261 56 Moodymarshmallow the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on Dec 15, 2023. Slain by Terence the water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:19 (2025 turns). Moodymarshmallow the Conjurer (Draconian Conjurer) Turns: 2025, Time: 00:06:19 Health: 0/28 AC: 5 Str: 11 XL: 3 Next: 69% Magic: 1/6 EV: 12 Int: 18 God: Gold: 112 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +3 hand axe (elec) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -7) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +3 hand axe of electrocution (weapon) Wands j - a wand of polymorph (5) Scrolls d - 2 scrolls of vulnerability {unknown} e - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} l - a scroll of poison {unknown} m - a scroll of silence {unknown} Potions a - a potion of magic f - a potion of brilliance {unknown} g - a potion of ambrosia {unknown} i - a potion of lignification {unknown} Skills: * Level 1.3 Fighting + Level 0.3 Axes + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 19% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Confusing Touch Hex 1% N/A 47% 3 Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin, Sigmund, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence misses you. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (will become a quokka, a water moccasin, or a gnoll, chance to affect: 57%) Terence resists with significant effort. Terence hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (100% to hit) Okay, then. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (will become a quokka, a water moccasin, or a gnoll, chance to affect: 57%) Terence evaporates and reforms as a water moccasin! Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence the water moccasin (63% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence bites you but does no damage. Terence bites you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Terence poisons you! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence bites you. You die... ####.###.### ###..........# ....##.......# .##.....###### .....##.# #.#.....###### #.†##.##...## .... #.#.....## .# ..@ #...@....# .## .. #..S.....# ..### #........# ...# #.#.....## ##.#.## !..$...).# ......## ..#........# .......#.............# #<......... .........# ..b....... ..#.....## You could see Terence the water moccasin. Vanquished Creatures Jessica (D:2) 3 ball pythons (D:1) 3 bats 3 endoplasms (D:1) 3 giant cockroaches 4 goblins 2 hobgoblins (D:2) 3 kobolds A quokka (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 494 | D:1 | Learned a level 2 spell: Searing Ray 1250 | D:2 | Noticed Jessica 1261 | D:2 | Killed Jessica 1262 | D:2 | Reached skill level 1 in Fighting 1262 | D:2 | Reached XP level 3. HP: 13/28 MP: 1/6 1858 | D:3 | Noticed Terence 1858 | D:3 | Found a faded altar of an unknown god. 1859 | D:3 | Noticed Robin 1977 | D:3 | Noticed Sigmund 2021 | D:3 | Terence changed into Terence the water moccasin 2021 | D:3 | Noticed Terence 2025 | D:3 | Slain by Terence the water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, minmay_tree_intersection D:2: layout_loops_ring, kennysheep_jessica_study D:3: layout_rooms, lemuel_coloured_pillars_altar, chequers_ecumenical_altar_simple, gammafunk_ghost_nasty_kobolds, uniq_terence, uniq_sigmund, uniq_robin, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Stealth | 2 | 2.0 Dodging | 2 | 2.0 Axes | | 0.3 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Hand axe || 14 Unarmed || 3 Tailslap || 1 Cast: Magic Dart || 30 Searing Ray || 5 Evoke: Wand || 5 Armour: Skin || 7 Dodge: Dodged || 17