Dungeon Crawl Stone Soup version 0.25-a0-277-g7046ed1b37 (webtiles) character file. Game seed: 18148508678857083569, levelgen mode: deterministic 2 MoonlitKnight the Vexing (level 1, -1/10 HPs) Began as a Deep Elf Enchanter on Dec 9, 2019. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (176 turns). MoonlitKnight the Vexing (Deep Elf Enchanter) Turns: 176, Time: 00:00:30 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 4/6 EV: 13 Int: 19 God: Gold: 15 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions e - a potion of curing {unknown} Comestibles d - a ration Skills: - Level 1.0 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth - Level 3.0 Spellcasting + Level 4.2 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 8% 3 ###.... Tukima's Dance Hex ###..... 8% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 10% 2 ##..... Dazzling Flash Conj/Hex ##.... 19% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (chance to defeat MR: 73%) The goblin is outlined in light. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin misses you. You barely miss the goblin. The goblin is moderately wounded. The goblin stops glowing. The goblin hits you with a +0 club. You die... ... #.# #.# #.# #####.##### #.........### #.#.........# ######.#.#.###.#.# .........#.###.#@# ...............#g# .#####.###.###.#.# ># #.# #.# #.#.#### .# #.###.###.#...?# .# #.........####.# .# #####.###.# # .###### #......### .#....# #......... ## You could see a goblin. Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MoonlitKnight the Deep Elf Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring, lexackson_kobold_supper Action || total -------------------------++------- Melee: Dagger || 10 Cast: Corona || 5 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------