Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, -19, D:1) a +0 dagger (16, 12, D:1) 12 arrows (19, -6, D:1) a +0 club (20, -12, D:1) a +0 ring mail (23, -10, D:1) a cursed +0 dagger (27, 5, D:1) a +0 dagger (27, 7, D:1) a +0 club (38, -4, D:1) a +0 leather armour (40, 7, D:1) 5 needles of sleeping (48, 17, D:1) a +0 dagger (65, -21, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of freezing (9, -19, D:2) a +0 club (9, -11, D:2) 15 arrows (13, -37, D:2) a +0 spear (14, -28, D:2) a +0 short sword (16, -26, D:2) 15 arrows (26, 8, D:2) a +0 dagger (27, 4, D:2) a +2 spear of venom (29, 6, D:2) a +0 club (31, 12, D:2) a +0 club (33, -17, D:2) a +0 club (36, -15, D:2) a +0 ring mail (40, 13, D:2) a +0 club (43, -15, D:2) a +0 war axe (43, 0, D:2) 13 bolts Level 3 of the Dungeon (3, -3, D:3) a +0 club (5, 1, D:3) a +0 dagger (12, 39, D:3) 2 stones (15, 36, D:3) a +0 dagger 2 stones (16, 13, D:3) 29 arrows (17, 30, D:3) a +1 vampiric spear (18, 26, D:3) a +0 dagger (21, 33, D:3) 27 arrows (22, 17, D:3) a stone (23, 16, D:3) a stone (25, 14, D:3) a +0 short sword 2 stones (34, 19, D:3) a +0 ring mail (36, 17, D:3) 24 arrows (40, 32, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 23 stones (31, 7, D:4) 12 sling bullets (36, -12, D:4) a +0 ring mail (36, -6, D:4) a +0 robe (38, 11, D:4) a +1 leather armour of cold resistance (46, 5, D:4) a +2 falchion of holy wrath (47, 12, D:4) a +0 ring mail (49, 9, D:4) a tomahawk (51, 8, D:4) a +0 dagger a +0 vampiric whip (52, 1, D:4) 2 tomahawks (52, 3, D:4) a tomahawk (52, 5, D:4) a tomahawk (52, 8, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +5 triple sword of Purpose {freeze, rF+ rN+ MR- Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (6, -1, D:5) a +0 scale mail a +2 battleaxe of distortion a +2 robe of fire resistance a +0 trident a +0 shield (6, 0, D:5) a cursed +0 falchion a +0 scale mail (8, 1, D:5) a +0 rapier a +0 leather armour a +0 buckler a +0 trident a +0 scale mail a +0 shield (8, 2, D:5) a +0 trident a +0 scale mail a +0 shield (9, 2, D:5) a cursed -3 long sword a +0 scale mail a +0 shield (10, 21, D:5) a +0 dagger a +0 robe (11, 3, D:5) a +0 falchion a +0 leather armour (12, 21, D:5) a +1 short sword of speed (14, -3, D:5) a +0 scimitar a +0 ring mail a +0 hand axe (15, -8, D:5) 18 stones (15, -3, D:5) a +0 dagger a +0 robe (16, 0, D:5) a +0 club (17, -11, D:5) a +0 dagger a +0 ring mail a +0 whip (18, -11, D:5) a +0 club a +0 ring mail (23, -14, D:5) a +2 quarterstaff of chaos a +0 cloak (25, -3, D:5) a +0 mace (36, 21, D:5) a +0 short sword (43, 27, D:5) a +0 short sword (46, -18, D:5) a +0 ring mail (47, 29, D:5) a +0 giant club (54, -16, D:5) a +0 plate armour (59, -20, D:5) a +3 spear (61, -14, D:5) a +0 hunting sling (63, -10, D:5) a +0 halberd (64, -11, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a book of Hinderance a book of Transfigurations (5, -26, D:6) a +0 leather armour (22, -10, D:6) a +0 ring mail (24, -25, D:6) a +0 scythe a +0 robe (24, -7, D:6) 17 stones (32, 12, D:6) a +0 short sword (32, 13, D:6) a cursed -1 dagger a +0 robe a +0 war axe a +0 scale mail (32, 14, D:6) a +0 dagger a +0 ring mail (33, 13, D:6) a +0 club (40, -6, D:6) a +0 robe (52, -16, D:6) a +0 falchion (62, 11, D:6) a +1 hunting sling of freezing Level 7 of the Dungeon [Shop] Mimih's General Store 18 stones (19 gold) 13 bolts of flame (71 gold) a wand of teleportation (4) (264 gold) 18 arrows (39 gold) a +0 long sword of slicing (79 gold) the +2 great sword "Nusch" {elec, MR+ Int+2 Dex+2} (519 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 plate armour (253 gold) (0, 0, D:7) a +0 whip a +0 shortbow 26 arrows (1, 0, D:7) a +0 whip a +0 flail (14, 20, D:7) a +0 dagger (21, -5, D:7) 18 stones (25, 4, D:7) 3 potions of degeneration (27, -15, D:7) 10 stones (38, -5, D:7) 13 arrows (42, 0, D:7) 7 stones (53, 12, D:7) a +0 chain mail (55, -6, D:7) 24 stones Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (1, 38, D:8) 15 arrows (4, 40, D:8) a +0 war axe (6, -2, D:8) 12 poisoned needles (12, 7, D:8) 22 arrows (16, 6, D:8) a +0 shortbow 7 arrows (19, 6, D:8) an arrow (20, 6, D:8) an arrow (21, 6, D:8) an arrow (21, 7, D:8) an arrow (33, 44, D:8) a jackal corpse (skeletalised by now) (33, 45, D:8) a jackal corpse (skeletalised by now) (34, 45, D:8) a +0 mace (37, 35, D:8) a +0 leather armour (43, 41, D:8) a scroll of random uselessness (46, 36, D:8) a +0 trident a +0 leather armour (46, 45, D:8) 16 stones (46, 48, D:8) a +0 buckler (49, 46, D:8) a +0 leather armour a +0 mace a +0 leather armour a +0 club a +0 leather armour (50, 29, D:8) a cursed -2 club (50, 46, D:8) a +1 chain mail of cold resistance (51, 37, D:8) a scroll of random uselessness a wand of polymorph (7) (51, 46, D:8) a +0 short sword (57, 22, D:8) a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a wand of cold (9) (6, -18, D:9) a cursed -3 short sword (7, -19, D:9) 3 tomahawks the Ecumenical Temple (7, -1, Temple) a wand of random effects (19)