Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -6, D:1) a +0 ring mail (8, -26, D:1) 17 sling bullets (9, -11, D:1) a +0 club a +0 dagger (15, -10, D:1) a +0 ring mail (22, -22, D:1) a cursed -2 club (25, 3, D:1) a +0 club (49, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a stone (1, 1, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (25, -25, D:3) a +0 leather armour (29, 4, D:3) 23 bolts (33, 8, D:3) a cursed +0 leather armour a +0 whip (59, 9, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Eqintiar's Magic Scroll Shoppe a scroll of fear (45 gold) a scroll of remove curse (39 gold) a scroll of teleportation (39 gold) 3 scrolls of blinking (292 gold) a scroll of teleportation (39 gold) a scroll of remove curse (39 gold) a scroll of amnesia (45 gold) [Shop] Renex's Gadget Shoppe a wand of random effects (12) (98 gold) a box of beasts (280 gold) a lamp of fire (inert) (560 gold) a fan of gales (560 gold) a wand of acid (12) (448 gold) a wand of acid (10) (392 gold) a crystal ball of energy (280 gold) a wand of disintegration (9) (182 gold) a wand of digging (6) (280 gold) a wand of flame (21) (161 gold) a phial of floods (inert) (560 gold) a wand of acid (4) (224 gold) a crystal ball of energy (280 gold) a wand of iceblast (9) (182 gold) [Shop] Ziwuuwn's Book Shoppe the Almanac of Enchanting Talismans (462 gold) Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 a book of Misfortune (220 gold) a book of Minor Magic (220 gold) a book of Misfortune (220 gold) a book of Battle (440 gold) a book of Callings (330 gold) a book of Maledictions (275 gold) Sif Muna's Catalogue of Bewitchment and the Compass (2310 gold) Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Passage of Golubria Translocation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Malign Gateway Summoning/Translocation 7 a Grand Grimoire (1214 gold) [Shop] Waefu's Antique Armour Shoppe a +0 scale mail (128 gold) a +0 robe (22 gold) a +0 buckler (144 gold) a +0 robe (22 gold) a +2 buckler (528 gold) a +0 chain mail (144 gold) a +0 ring mail (128 gold) a +0 leather armour (64 gold) the cursed +1 scale mail of Satisfaction {rC+ SInv} (774 gold) It protects you from cold. It lets you see invisible. It has a curse placed upon it. a cursed +0 ring mail (96 gold) a +2 robe of magic resistance (566 gold) a +0 chain mail (144 gold) a +0 robe (22 gold) [Shop] Boumya's Weapon Shoppe a +0 war axe (42 gold) a +0 whip (30 gold) a +0 falchion (36 gold) the +2 dagger "Haatahiwk" {pierce, rPois} (290 gold) It inflicts extra damage upon your enemies. It protects you from poison. a +0 trident (42 gold) 20 stones (24 gold) a +0 glaive (78 gold) a +2 demon trident of freezing (468 gold) a +0 lajatang (180 gold) 30 stones (36 gold) a +0 hunting sling (18 gold) a cursed -2 rapier (1 gold) the +7 flail of Upheaval {crush, rElec MR+ Int-2} (667 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (7, -44, D:4) a +0 dagger (10, -51, D:4) a +0 hunting sling (24, -45, D:4) a +0 hand axe (25, -45, D:4) a +0 ring mail (25, -44, D:4) a +0 dagger a +0 robe a +0 flail (26, -46, D:4) a +0 dagger a +0 leather armour (29, -45, D:4) a +0 whip (37, -14, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 7, D:5) a +0 short sword (15, -14, D:5) 17 sling bullets Level 6 of the Dungeon [Shop] Foez's Distillery a potion of flight (39 gold) a potion of might (52 gold) a potion of magic (104 gold) a potion of agility (52 gold) a potion of curing (39 gold) a potion of lignification (39 gold) a potion of haste (130 gold) a potion of curing (39 gold) a potion of mutation (104 gold) a potion of agility (52 gold) (0, 0, D:6) a cursed +0 robe (2, 11, D:6) a +0 robe a +0 dagger a +0 mace a +0 war axe of venom a +0 robe a +1 dagger of venom (12, -10, D:6) a +0 scale mail (12, -6, D:6) a +0 trident (19, 14, D:6) a +0 flail (20, 35, D:6) a +0 war axe Level 7 of the Dungeon [Shop] Utamoik's Magic Scroll Emporium a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) 2 scrolls of identify (56 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of magic mapping (49 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) (0, 0, D:7) a +0 club (0, 1, D:7) a cursed -1 short sword (0, 2, D:7) a +0 dagger a +0 leather armour (17, -27, D:7) a +0 club (20, -31, D:7) a +0 leather armour (27, 1, D:7) a +0 leather armour (29, -8, D:7) a +0 club (37, -26, D:7) 11 poisoned needles Level 8 of the Dungeon [Shop] Xenaming's Book Shop a book of Callings (360 gold) a book of Battle (480 gold) a book of Air (420 gold) the Grimoire of Shifting Venom (570 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Venom Bolt Conjuration/Poison 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 a Necronomicon (1324 gold) a book of Unlife (780 gold) a book of Dreams (900 gold) a book of Geomancy (420 gold) a manual of Long Blades (1324 gold) (0, 0, D:8) a cursed -2 giant club (4, 8, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 helmet Level 10 of the Dungeon (8, -10, D:10) a +0 long sword (14, -22, D:10) a cursed +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe a +0 animal skin (0, 3, D:11) an arrow (0, 5, D:11) a +0 shortbow 16 arrows (2, -9, D:11) a +0 short sword a +0 long sword a cursed +0 plate armour a +0 dagger a +0 dagger a +0 ring mail (9, 1, D:11) a +0 robe (11, -22, D:11) a +0 shortbow 24 arrows (12, -22, D:11) a +0 dagger a +0 robe (13, -8, D:11) a +0 ring mail (21, -8, D:11) a +0 giant club (26, -5, D:11) a +0 giant spiked club (43, 3, D:11) a +1 dagger of distortion a +0 robe Level 12 of the Dungeon [Shop] Hecid's Armour Shop a +2 scale mail of fire resistance (252 gold) a +0 scale mail (48 gold) the +1 leather armour of Tenacity {Dex+4} (268 gold) It affects your dexterity (+4). a +0 cloak (54 gold) a +0 scale mail (48 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +3 ring mail of cold resistance (312 gold) the +1 robe of Kupsaz {rElec Dex+3} (312 gold) It affects your dexterity (+3). It insulates you from electricity. a +0 robe (8 gold) (0, 0, D:12) 5 needles of sleeping (0, 1, D:12) a +0 dire flail a +0 ring mail (8, -9, D:12) a cursed -2 mace (9, -16, D:12) a +0 rapier (10, -10, D:12) a +4 falchion of slicing (16, 13, D:12) a +1 short sword of holy wrath (33, -11, D:12) a box of beasts (33, 12, D:12) a sack of spiders (52, -15, D:12) 8 arrows (still there?) 14 arrows (still there?) a +0 shortbow (still there?) (53, -32, D:12) a book of Maledictions (56, -11, D:12) a +3 leather armour of positive energy (56, 12, D:12) a +1 chain mail of poison resistance Level 13 of the Dungeon (0, 0, D:13) a +0 falchion (8, -28, D:13) a +0 hunting sling (10, -30, D:13) a +0 trident (12, -21, D:13) a +1 helmet (13, -2, D:13) the cursed +1 falchion "Caddud" {vamp, rElec rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (19, 0, D:13) a +0 dagger of electrocution (21, -2, D:13) a +3 longbow of velocity the Ecumenical Temple Level 2 of the Orcish Mines [Shop] Kuiloe's Antique Armour Boutique the +4 ring mail of a Labyrinth {*Contam Regen+ Int+9} (1107 gold) It affects your intelligence (+9). It causes magical contamination when unequipped. It increases your rate of regeneration. the +3 leather armour of the Ban {MR+ Regen+ Dex+2 Slay-6} (425 gold) It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +0 pair of boots (112 gold) a +0 scale mail (100 gold) a +0 leather armour (50 gold) the +0 helmet "Ufatai" {Int-3 Dex+2 SInv} (340 gold) It affects your intelligence (-3). It affects your dexterity (+2). It lets you see invisible. a cursed +0 ring mail (25 gold) a +0 scale mail (100 gold) a +0 centaur barding (575 gold) the +6 plate armour of the Barber Surgeon {MR++ Int+4 SInv} (2025 gold) It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. [Shop] Etirusotz's Armour Shoppe a +1 scale mail of poison resistance (143 gold) a +0 leather armour (22 gold) a scarf of repulsion (132 gold) a +0 plate armour (253 gold) a +0 plate armour (253 gold) a +0 scale mail (44 gold) a +0 plate armour (253 gold) the +5 robe "Capt" {rElec Regen+ Slay+2} (529 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It increases your rate of regeneration. a +0 chain mail (49 gold) a +0 robe (7 gold) a cursed +0 robe (1 gold) [Shop] Citeilearr's Jewellery Emporium a +6 ring of protection (1092 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of wizardry (420 gold) an uncursed amulet of harm (420 gold) the amulet of Coach {Reflect Int+2 SH+5} (733 gold) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+2). It affects your SH (+5). a +5 ring of dexterity (576 gold) an uncursed amulet of the gourmand (420 gold) [Shop] Riemas's General Store a +0 whip (37 gold) a +0 plate armour (345 gold) a lamp of fire (inert) (600 gold) 13 stones (19 gold) 21 sling bullets (157 gold) a scroll of torment (112 gold) a ration (75 gold) (14, -27, Orc:2) a +0 giant club (15, -25, Orc:2) a cursed +0 long sword an elf corpse (15, 4, Orc:2) a bolt (16, -24, Orc:2) a cursed -3 long sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 fustibalus (3, 42, Lair:1) a +1 hat (18, -11, Lair:1) a +0 hand axe (23, -10, Lair:1) 15 bolts (42, 40, Lair:1) a +0 short sword (43, 43, Lair:1) 23 bolts (55, 15, Lair:1) 15 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a cursed +0 spear (3, -5, Lair:2) a +0 rapier (15, -9, Lair:2) 14 stones (15, 15, Lair:2) a +0 trident (20, 4, Lair:2) the +12 broad axe "Movvoqoo" {vamp, *Contam rPois Str+3 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+4). It protects you from poison. It causes magical contamination when unequipped. (21, -10, Lair:2) a wand of flame (56) (40, 4, Lair:2) 300 stones (45, -29, Lair:2) a +0 long sword (46, 0, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) an uncursed amulet of the acrobat a cursed ring of attention (18, -24, Lair:3) a +0 war axe (25, 1, Lair:3) an uncursed ring of flight an uncursed ring of protection from magic (32, 4, Lair:3) a +0 leather armour (35, -33, Lair:3) a +0 pair of gloves (40, -23, Lair:3) an uncursed staff of summoning (43, -22, Lair:3) a wand of flame (23) (52, -43, Lair:3) 17 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (9, -7, Lair:4) 24 stones (29, -19, Lair:4) a +0 quarterstaff (56, 4, Lair:4) 25 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 9 stones (11, 2, Lair:5) 24 sling bullets (27, 53, Lair:5) the +1 scale mail of Happiness {rF+} It protects you from fire. Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 ring mail (3, 7, Lair:6) a +0 broad axe of freezing (7, 12, Lair:6) 23 stones (22, -19, Lair:6) a +2 mace of protection (23, -20, Lair:6) a +0 scale mail (32, -22, Lair:6) a scroll of torment Level 5 of the Pits of Slime (0, 0, Slime:5) the +5 hand axe "Becev" {flame, rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. (2, 8, Slime:5) the cursed +1 long sword of the Solstice {slice, rN+ MR- Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 8, Slime:5) the amulet of Japrolow {Inacc Int-2 Dex+4 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-2). It affects your dexterity (+4). It makes you more stealthy. (4, 6, Slime:5) the +9 staff of Wucad Mu {channel} (10, 8, Slime:5) the amulet of Fedhas's Favour {+Rage +Inv rPois Str+2 Dex-2} [amulet of rage] It affects your strength (+2). It affects your dexterity (-2). It protects you from poison. It lets you turn invisible. It lets you go berserk. (10, 10, Slime:5) the amulet "Wicruo Ywenu" {+Rage Dex+5} [amulet of rage] It affects your dexterity (+5). It lets you go berserk. (12, -1, Slime:5) the +6 hunting sling of Resourcefulness {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire.