Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 0, D:1) a +0 dagger (6, -8, D:1) a +0 robe (6, 5, D:1) a +0 vampiric whip (7, 4, D:1) a +0 hunting sling (14, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -8, D:1) a +0 short sword (18, -14, D:1) 18 arrows (18, 7, D:1) a +0 whip (20, -9, D:1) a leopard gecko corpse (skeletalised by now) (20, 1, D:1) 24 arrows (23, -14, D:1) a +0 mace (23, 17, D:1) a cursed +0 robe (27, -18, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (27, -1, D:1) a +0 leather armour (27, 19, D:1) a +0 spear (32, -5, D:1) 15 arrows (35, -11, D:1) a +0 dagger (37, -7, D:1) a +0 club (37, -6, D:1) a stone (38, -7, D:1) a +0 club (38, -6, D:1) a +0 club (38, -5, D:1) 5 stones (44, 17, D:1) a +1 whip of electrocution (47, -7, D:1) a cursed -1 halberd (47, 1, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) 15 arrows a +0 long sword (2, 8, D:2) a +0 dagger (9, 15, D:2) 22 arrows (10, -12, D:2) a +0 ring mail (12, -10, D:2) a +0 club (12, -2, D:2) a +0 falchion (14, -13, D:2) 24 stones (14, -2, D:2) a +0 leather armour (18, -9, D:2) 17 stones (19, -10, D:2) a +0 scale mail (28, -4, D:2) a +0 ring mail (30, -5, D:2) 7 poisoned darts (32, 14, D:2) a +0 hunting sling 17 stones (34, 14, D:2) a stone (35, 13, D:2) 5 stones (40, 21, D:2) a +0 ring mail (46, 34, D:2) 13 arrows (48, -4, D:2) 19 arrows (52, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 17 stones (9, -4, D:3) 3 stones (9, 0, D:3) a +0 barding (9, 54, D:3) a +0 short sword (10, -2, D:3) a stone (10, -1, D:3) a stone (10, 46, D:3) a +0 club (11, 11, D:3) a cursed +0 club (11, 29, D:3) a poisoned dart (12, 30, D:3) a poisoned dart (12, 32, D:3) a poisoned dart (12, 33, D:3) a poisoned dart (18, 57, D:3) a +0 plate armour (23, 50, D:3) a +0 whip (25, 47, D:3) 10 stones (31, 3, D:3) 22 arrows (31, 36, D:3) a +0 dagger (34, 40, D:3) 14 stones (35, 18, D:3) a +0 dagger (44, 46, D:3) a +0 hand axe (45, 27, D:3) a stone (45, 33, D:3) 26 sling bullets (47, 31, D:3) a +0 hand axe (49, 9, D:3) a +0 short sword a +0 scale mail (50, -3, D:3) a +0 dagger (52, 16, D:3) a +0 club (54, 35, D:3) a +0 dagger (55, 42, D:3) a +0 leather armour a +0 club a +0 ring mail a +2 dagger of draining Level 4 of the Dungeon (0, 0, D:4) a +2 dagger of draining (0, 1, D:4) a +0 club a +0 dagger (0, 2, D:4) a +0 club (0, 11, D:4) 25 arrows (0, 12, D:4) 17 stones (1, 0, D:4) a cursed -3 club (1, 2, D:4) a +0 animal skin (1, 10, D:4) a +0 leather armour (2, 0, D:4) a cursed -2 club a +0 hunting sling 28 stones (2, 2, D:4) a +0 club a +0 dagger (6, 9, D:4) a stone (7, 9, D:4) a stone (9, -1, D:4) a stone (9, 8, D:4) a +0 hunting sling 16 stones (9, 9, D:4) a +0 hunting sling 19 stones (11, -1, D:4) a +0 hunting sling 20 stones (15, 28, D:4) a +5 flail of holy wrath a +0 chain mail (17, 6, D:4) a stone (17, 7, D:4) a stone (21, 24, D:4) 14 arrows (25, 19, D:4) a +0 scale mail (25, 49, D:4) a +0 whip a +0 leather armour (25, 50, D:4) a +0 short sword (27, 48, D:4) a +0 flail (29, 29, D:4) a +2 whip of flaming a +0 robe (31, 53, D:4) a +0 robe (33, 51, D:4) a cursed -1 hand axe a +0 chain mail (34, 54, D:4) a +0 robe (36, 50, D:4) a +0 morningstar (37, 47, D:4) a +0 robe (37, 49, D:4) a +0 mace (40, 14, D:4) a +0 flail (44, 39, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (8, 1, D:5) 7 boomerangs (8, 9, D:5) a +0 chain mail (16, 9, D:5) a +0 leather armour a +0 flail (19, 1, D:5) a +0 chain mail (22, 27, D:5) 20 stones (26, 5, D:5) 13 stones (27, 1, D:5) 16 arrows (28, 8, D:5) 17 stones (28, 17, D:5) a +0 rapier (35, -7, D:5) 18 stones (35, 35, D:5) 13 stones (37, 1, D:5) a +0 leather armour (40, 4, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Nyagg's General Store 17 stones (23 gold) the cursed +1 plate armour "Anidogh" {-Tele Str+7} (575 gold) It affects your strength (+7). It prevents most forms of teleportation. It has a curse placed upon it. a scroll of identify (28 gold) the +6 hunting sling "Ucsexud" {freeze, rN+ Str+4} (732 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. a potion of brilliance (56 gold) 2 scrolls of noise (28 gold) a +0 rapier (56 gold) the cursed +1 halberd "Reir" {holy, Stlth+} (266 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. It has a curse placed upon it. 20 stones (28 gold) a +0 helmet (63 gold) a +2 cloak of poison resistance (259 gold) a scroll of identify (28 gold) (0, 0, D:6) a cursed +0 ring mail (4, -5, D:6) a +0 helmet (6, 5, D:6) 18 stones (12, 6, D:6) 23 stones (13, -1, D:6) a +0 robe a +0 hand axe (15, 2, D:6) a +0 war axe (17, -17, D:6) a +0 leather armour a +0 flail (18, -16, D:6) a +0 club (32, -4, D:6) an uncursed ring of teleportation (37, 10, D:6) a +0 hunting sling (39, 0, D:6) a +0 shortbow (40, -16, D:6) 6 stones (40, 12, D:6) a +0 pair of gloves (41, 11, D:6) 9 arrows a +0 shortbow (46, -25, D:6) a +3 quarterstaff of chaos (48, -24, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 27 stones (0, 6, D:7) 11 gold pieces (1, -6, D:7) a scroll of fear (1, 1, D:7) a cursed +2 short sword (still there?) a +0 robe (still there?) (2, 0, D:7) a howler monkey corpse (2, 1, D:7) a throwing net a +0 helmet (2, 8, D:7) a +0 long sword a +0 robe (3, 5, D:7) a cursed +3 dire flail (still there?) a +0 robe (still there?) (3, 6, D:7) a +0 halberd (still there?) a +0 scale mail (still there?) (3, 8, D:7) a howler monkey corpse (3, 9, D:7) a cursed +3 battleaxe a +0 robe (4, 6, D:7) 13 gold pieces the Ecumenical Temple