Morbidden Level 1 of the Dungeon (0, 0, D:1) 55 poisoned tomahawks (6, -9, D:1) 153 stones (12, -5, D:1) a +0 short sword 3 stones a +0 dagger (12, -4, D:1) a +0 club (13, 1, D:1) 48 stones (18, 1, D:1) 66 stones (21, -2, D:1) a +0 whip (28, 33, D:1) 95 stones (31, -7, D:1) a +0 club (31, 7, D:1) a +0 club (32, 35, D:1) a +0 robe (40, 7, D:1) a +0 club (46, 17, D:1) a +0 club 2 stones Level 2 of the Dungeon (0, 0, D:2) 194 stones (4, -32, D:2) a +0 dagger (7, 15, D:2) a +0 hand axe (11, -23, D:2) a +0 whip (12, -30, D:2) a +0 short sword (12, -5, D:2) a +0 club (16, 22, D:2) a +0 club (26, -1, D:2) a +0 dagger (27, -7, D:2) a +0 dagger (28, -25, D:2) a +0 ring mail (34, -17, D:2) a +0 club (36, -29, D:2) 267 sling bullets (37, 1, D:2) a +0 chain mail (45, -18, D:2) a +0 mace (52, -24, D:2) a +0 dagger (52, -8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 229 sling bullets (2, 40, D:3) 119 stones (8, 5, D:3) a +0 war axe (10, -7, D:3) 127 stones (10, 16, D:3) a +0 club (12, 5, D:3) a +0 pair of boots (13, 28, D:3) 114 stones (17, -19, D:3) a +0 scale mail (20, -10, D:3) a +0 dagger (23, 35, D:3) a +0 hand axe (28, 40, D:3) a +0 trident (35, -3, D:3) a +0 dagger a +0 robe a +0 falchion a +0 scale mail a +0 flail a +0 hand axe a +0 chain mail (35, -1, D:3) a +0 club (42, 5, D:3) a +0 mace a +0 leather armour (43, 30, D:3) 148 arrows (49, 6, D:3) a +0 dagger a +0 short sword (51, 10, D:3) 112 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe of electrocution (2, -15, D:4) a +0 scale mail (19, -9, D:4) a +0 leather armour a +0 flail (19, 24, D:4) a cursed +0 ring mail a +0 club a +0 leather armour (20, 24, D:4) a +0 flail a +0 club (21, 25, D:4) an uncursed amulet of the acrobat (22, 2, D:4) a +0 leather armour a +0 rapier (38, 30, D:4) the +6 quarterstaff of Moral Flaws {drain, Fragile Int+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+5). It will be destroyed if unequipped. (41, 0, D:4) a +0 robe (45, 7, D:4) 176 stones Level 5 of the Dungeon (0, 0, D:5) (unseen) (1, 17, D:5) a +0 giant club (6, 19, D:5) a +0 pair of gloves (8, 29, D:5) a +0 trident (31, 42, D:5) a +0 mace (38, 5, D:5) 193 stones (38, 10, D:5) a +0 pair of boots (38, 29, D:5) a +0 hunting sling (41, 8, D:5) a +0 ring mail of cold resistance (42, 5, D:5) a +0 ring mail (45, -1, D:5) a +0 dagger (45, 0, D:5) a +0 whip a cursed -3 spear (45, 3, D:5) a +0 whip a +0 robe (49, 40, D:5) 105 stones (52, 32, D:5) a +0 robe (54, 2, D:5) a +0 ring mail Level 6 of the Dungeon (2, 18, D:6) a +0 leather armour (10, 37, D:6) 54 stones (12, -14, D:6) a +0 scale mail (22, -9, D:6) a +0 spear (23, -9, D:6) a +0 spear (24, -23, D:6) a +0 scale mail (24, -8, D:6) a +0 club (32, 22, D:6) a +0 halberd (38, 28, D:6) 161 stones (47, -8, D:6) a +0 helmet (63, -19, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Zufum's Weapon Boutique a +0 rapier (60 gold) a +2 quarterstaff of protection (252 gold) a +4 falchion (375 gold) a +3 halberd of flaming (363 gold) the +6 scimitar of the Grave {flame, rN++ Dex-5} (663 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your dexterity (-5). It greatly protects you from negative energy. a +5 falchion of venom (459 gold) a +0 dire flail (60 gold) a +0 rapier (60 gold) a +0 halberd (60 gold) 195 arrows (292 gold) a +0 giant club (25 gold) 194 arrows (291 gold) (12, 6, D:7) a cursed -2 rapier a +0 ring mail (13, 6, D:7) a +0 dagger a +0 robe (23, -29, D:7) a +0 mace a +0 chain mail (30, -30, D:7) a +0 mace (32, -14, D:7) a +0 giant club (39, -21, D:7) 52 needles of confusion (42, -12, D:7) a +0 whip a cursed +0 leather armour a +0 dagger a +0 robe (44, -9, D:7) a +0 trident a +0 chain mail (51, -19, D:7) a +0 short sword (52, 20, D:7) a +0 giant club (56, 8, D:7) 75 stones Level 8 of the Dungeon (0, 0, D:8) a cursed -1 quarterstaff (1, -34, D:8) a +0 ring mail (1, 0, D:8) a +0 giant spiked club (2, 0, D:8) a +0 long sword (3, -30, D:8) a +0 barding (3, 0, D:8) a +0 mace (4, 0, D:8) the +1 hand axe "Gulutuit" {chop, +Inv rPois rC+ Str+5} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+5). It protects you from cold. It protects you from poison. It lets you turn invisible. (7, -55, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe of magic resistance a +0 dagger a +0 robe (7, -54, D:8) a +0 halberd a +0 plate armour a +3 falchion a +0 robe a +3 falchion a +0 robe (7, -53, D:8) a +5 dire flail a +0 robe a +0 short sword a +0 robe a cursed +1 scimitar of freezing a +0 robe (11, -51, D:8) a +0 trident (18, -46, D:8) a +0 robe a +0 dagger (24, -57, D:8) (unseen) (26, -9, D:8) a +0 dagger (27, -9, D:8) a +0 flail (27, -8, D:8) a +0 flail a +0 whip (30, 0, D:8) a +0 giant spiked club (35, 3, D:8) a +0 rapier (37, -41, D:8) a cursed +0 plate armour (41, -17, D:8) a +0 shortbow (42, -54, D:8) a +0 flail (46, -55, D:8) a +0 dagger (46, -52, D:8) a cursed +0 short sword a +0 robe (47, -48, D:8) a +0 robe a +0 robe Level 9 of the Dungeon (0, 0, D:9) 26 gold pieces (1, -1, D:9) 19 gold pieces (4, -2, D:9) a cursed -2 flail a +0 ring mail a bullfrog corpse (6, -1, D:9) 6 gold pieces (unseen) (10, -5, D:9) a +0 leather armour the Ecumenical Temple