Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 20, D:1) 24 stones (9, 23, D:1) a +0 whip (10, 15, D:1) a +0 ring mail (12, -6, D:1) a +0 short sword (23, 5, D:1) a +0 dagger (25, -11, D:1) a +0 club (31, 14, D:1) a +0 club (34, 0, D:1) a +0 war axe (37, -7, D:1) 9 stones (37, 1, D:1) a +0 dagger (39, -13, D:1) a +0 club (45, 17, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, -5, D:2) a +0 club (12, -3, D:2) a +0 dagger a +0 club (15, -15, D:2) 19 stones (15, -2, D:2) a +0 dagger (16, 17, D:2) 14 bolts (18, -3, D:2) a +0 hunting sling (19, 4, D:2) a +0 dagger (23, -14, D:2) a +0 dagger (23, 23, D:2) a +0 robe (26, -12, D:2) a +0 whip a stone (34, 6, D:2) a +0 dagger (36, -4, D:2) a +0 short sword (43, 9, D:2) a +0 ring mail (47, 4, D:2) a +0 whip (48, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 18 sling bullets (6, -16, D:3) a +0 leather armour a +0 spear a +0 club (6, -15, D:3) a +0 spear (7, -15, D:3) a +0 flail (10, 12, D:3) Jessica's Guide on the Voyage Spells Type Level Known a - Apportation Translocation 1 no (12, -15, D:3) a book of Changes (13, 14, D:3) a +0 club a +0 robe (32, 18, D:3) a +0 dagger (47, -22, D:3) a +0 short sword (48, -9, D:3) a +0 ring mail (50, -31, D:3) 23 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 short sword of venom (25, -40, D:4) a +0 hand axe (25, -38, D:4) a +0 club (27, -38, D:4) 26 stones a staff of earth a +0 ring mail (32, -41, D:4) a +0 dagger (40, -11, D:4) a +0 short sword (40, -7, D:4) 9 poisoned darts (41, -52, D:4) the +2 war axe of Chaos {flame, +Rage MP+9 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you go berserk. It makes you less stealthy. (42, -25, D:4) a +0 robe (44, -5, D:4) 20 sling bullets (53, -45, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a book of Cantrips (24, -20, D:5) a +0 dagger a +0 robe (26, -23, D:5) a +0 hand axe a +0 ring mail (26, -22, D:5) a +0 flail (27, 15, D:5) 27 stones (27, 18, D:5) a +0 robe (29, -21, D:5) a +0 dagger a +0 robe (42, -9, D:5) 11 stones (46, 7, D:5) a +2 ring mail of fire resistance (55, 14, D:5) a +0 ring mail (59, 18, D:5) a +0 whip (59, 27, D:5) 14 arrows (65, 4, D:5) 18 stones Level 6 of the Dungeon [Shop] Waill's General Store a +3 morningstar of holy wrath (314 gold) a potion of flight (39 gold) the +6 short sword of Summer {vorpal, +Rage Int+2} (639 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you go berserk. the +2 leather armour of the Iron City of Dis {Harm} (247 gold) It increases damage dealt and taken. a +0 great sword (84 gold) a book of Party Tricks (650 gold) the +2 pair of gloves of Sorcery {Harm} (279 gold) It increases damage dealt and taken. a +0 robe (9 gold) a potion of curing (39 gold) (2, -22, D:6) a +0 club (3, 3, D:6) a +0 club (8, 8, D:6) a +0 leather armour (39, -14, D:6) an amulet of faith (42, -16, D:6) 15 stones (43, -2, D:6) a +1 flail of protection (still there?) a +0 ring mail (still there?) a wand of polymorph (10) (still there?) the human corpse of Edmund (still there?) (48, -12, D:6) a +0 hand axe a +0 falchion an orc corpse (skeletalised by now) (49, -13, D:6) a +0 flail a +0 ring mail a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (49, -12, D:6) a +0 club a +0 ring mail (56, -18, D:6) a +0 flail (58, -17, D:6) a +0 robe (67, -18, D:6) 19 stones the Ecumenical Temple